Selecting posebones while holding CTRL in weightpaint exits weightpaint mode #80404
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Reference: blender/blender#80404
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{F8836266}System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.08
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
0330d1af29
Worked: 2.83.5
Behavior changed in
164f40c50a
Short description of error
While Weightpainting a model rigged with bones, if you try to select another bone, while you do it, it exits the Weightpaint mode, 3d model goes to Object mode and the new bone is not selected.
Exact steps for others to reproduce the error
Added subscriber: @INeedMana
Added subscriber: @ideasman42
Changed status from 'Needs Triage' to: 'Needs User Info'
This report is missing:
Added subscriber: @lichtwerk
Where is this
Weightpaint rigged.blend
from? Can you upload this here?srry, uploaded right now, the blend file is uploaded.
Is there any problem with this bug? it's still in "Needs Information from User" but I think it's everything here.
Changed status from 'Needs User Info' to: 'Needs Triage'
Can confirm the behavior changed.
Will check what happened here -- and for what reason (but also not really sure why you select with {key Ctrl LMB}?)
Changed status from 'Needs Triage' to: 'Confirmed'
Behavior changed in
164f40c50a
.Will confirm since this seems like an unintentional change.
CC @ideasman42
Weightpaint and bone selection broken.to Selecting posebones while holding CTRL in weightpaint exits weightpaint modeChanged status from 'Confirmed' to: 'Archived'
Closing as this is working as intended.
Srry but this is not working as intended.
On point 1 you write is selecting the pose bone as expected, not true, it exits the weightpaint mode and dont select the new bone, just return to pose mode but dont select the bone you tried to select, for example, if you have head bone selected, go to weightpaint mode, and then try to select the neck bone, it exits the weightpaint mode and dont select neck bone, just stays on the head selected.
As you can see on this gif, weightpaint mode dont knows what bone you have selected, because after selecting another bone (neck or jaw) in weightpaint mode it still shows the head bones and dont update to neck or jaw weights.
This same bug appeared when going from Blender 2.79 to 2.80 and was fixed, and now, going from 2.83 to 2.90 appears again, you cant close this as an expected behaviour because now in 2.90 its impossible to rig properly bones to a mesh.
If you activate Lock Object modes" you cant change bones because you cant return to pose mode.
In earlier versions (2.83.5, 2.83.4, etc...) with lock object modes unlocked, you could select a bone without exiting weightpaint mode and weights was uploaded as you can see in this 2.83.5 gif:
This is an acceptable workflow for weightpainting bone weights, but tell me whats the new workflow for 2.90, because if you select a new bone you don't see the weights updated and can only see just one bone weights, independently on wich bone you have selected its always showing the first bone weights and not the new selected bone weights.
In Blender 2.90 it's impossible to rig properly a skeleton with various bones to a mesh.
To sum up:
Changed status from 'Archived' to: 'Needs Triage'
I'm afraid you need to give exact steps, in point form since I'm unable to redo this error, also, the key shortcuts you describe don't work for me (TAB doesn't enter pose mode for example), best use factory settings when reporting bugs. I tried following your steps, assuming you meant Ctrl-TAB instead of TAB but it's working here.
Using your test file, this is working:
Now select the pose pose using Ctrl-LMB, this works without exiting weight paint mode.
This also works (closer to the steps you describe):
Now select the pose pose using Ctrl-LMB, this works without exiting weight paint mode.
Re-opening, but marking as needs-information since I can't redo the issue, please describe the steps to redo the error in detail.
On my side, I think there was a misunderstanding regarding the
Select With Mouse Button
preference:Right
(RMB select)Now if I do the same thing with
Left
(LMB select preference), doing {key Ctrl LMB} does not enable the option to select only objects, the bone is properly selected.So in this case, I can not reproduce this issue.
@INeedMana : are you using
Select With Mouse Button
Right? or Left?Changed status from 'Needs Triage' to: 'Needs User Info'
Added subscriber: @philipp-14
Ok, I restored the keymap config to be sure it wasnt my keymap config going to Edit > Preferences > Keymap and selecting Blender on the keymap dropdown menu at the top-left preferences window, now its working the same as older versions, but now the TAB Pie menu does not shows when pressing tab.
I'll have to see how to show TAB pie menu again and try it again, to see if the problem is in the TAB pie menu.
So does this happen with Factory Defaults as well?
File
>Defaults
>Load Factory Settings
ok, I can confirm the problem is in my key config, i'm so sorry. you can close the report.
The strange thing is that I already tried to restore keymaps after creating this report and still had the weightpaint issue, maybe I didnt selected well the options to correctly restore.
Changed status from 'Needs User Info' to: 'Archived'
OK, glad to hear!
[ could have asked for trying this with Factory Defaults right away, also my bad about confusing this with RMB select.. so, bit of a noise, but with a good ending :) ]
Will close then.
I found the problem that was all my fault, for future reports, I dont know why, but I had the Select deactivated on: Edit > Preferences > Keymap > 3D View > Weight Paint > Weight Paint (Global) > Select, the Select is assigned to CTRL + LMB and have to be activated (Marked with the tick on its left).