Selecting posebones while holding CTRL in weightpaint exits weightpaint mode #80404

Closed
opened 2020-09-02 22:44:08 +02:00 by Ricardo · 26 comments

{F8836266}System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.08

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29
Worked: 2.83.5
Behavior changed in 164f40c50a

Short description of error
While Weightpainting a model rigged with bones, if you try to select another bone, while you do it, it exits the Weightpaint mode, 3d model goes to Object mode and the new bone is not selected.

Exact steps for others to reproduce the error

  1. Open the Weightpaint rigged.blend attached with Blender 2.90
  2. Select the armature and press TAB to activate Pose Mode
  3. Select the head bone
  4. Select the 3d model and press TAB to activate WeighPaint (If you can't select the 3D model, go to Edit > Lock Object Modes and deactivate it)
  5. Try to select the jaw or neck bone to see the weights applied to it (my case is CTRL + LMB) <-- At this point you get the bug, you dont select the other bone and set active the armature and weightpaint mode closes to Object mode.
{[F8836266](https://archive.blender.org/developer/F8836266/Weightpaint_rigged.blend)}**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.08 **Blender Version** Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `0330d1af29` Worked: 2.83.5 Behavior changed in 164f40c50a **Short description of error** While Weightpainting a model rigged with bones, if you try to select another bone, while you do it, it exits the Weightpaint mode, 3d model goes to Object mode and the new bone is not selected. **Exact steps for others to reproduce the error** 1. Open the Weightpaint rigged.blend attached with Blender 2.90 2. Select the armature and press TAB to activate Pose Mode 3. Select the head bone 4. Select the 3d model and press TAB to activate WeighPaint (If you can't select the 3D model, go to Edit > Lock Object Modes and deactivate it) 5. Try to select the jaw or neck bone to see the weights applied to it (my case is CTRL + LMB) <-- At this point you get the bug, you dont select the other bone and set active the armature and weightpaint mode closes to Object mode.
Author

Added subscriber: @INeedMana

Added subscriber: @INeedMana

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

This report is missing:

  • Last version that worked.
  • Exact steps to redo the error.
  • A blend file (unless there are simple steps to redo this from the default startup).
This report is missing: - Last version that worked. - Exact steps to redo the error. - A blend file (unless there are simple steps to redo this from the default startup).
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Where is this Weightpaint rigged.blend from? Can you upload this here?

Where is this `Weightpaint rigged.blend` from? Can you upload this here?
Author

srry, uploaded right now, the blend file is uploaded.

srry, uploaded right now, the blend file is uploaded.
Author

Is there any problem with this bug? it's still in "Needs Information from User" but I think it's everything here.

Is there any problem with this bug? it's still in "Needs Information from User" but I think it's everything here.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Can confirm the behavior changed.
Will check what happened here -- and for what reason (but also not really sure why you select with {key Ctrl LMB}?)

Can confirm the behavior changed. Will check what happened here -- and for what reason (but also not really sure why you select with {key Ctrl LMB}?)
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Behavior changed in 164f40c50a.

Will confirm since this seems like an unintentional change.

CC @ideasman42

Behavior changed in 164f40c50a. Will confirm since this seems like an unintentional change. CC @ideasman42
Philipp Oeser changed title from Weightpaint and bone selection broken. to Selecting posebones while holding CTRL in weightpaint exits weightpaint mode 2020-09-11 11:04:19 +02:00

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Campbell Barton self-assigned this 2020-09-21 13:25:07 +02:00

Closing as this is working as intended.

  • When mixing pose-weight mode, this selects the pose-bone as expected.
  • If you don't want to exit weight-paint-mode, enable "Lock Object Modes" (which is on by default).
  • Holding Ctrl enables the option to select only objects. While this didn't work in previous releases, it did nothing.
Closing as this is working as intended. - When mixing pose-weight mode, this selects the pose-bone as expected. - If you don't want to exit weight-paint-mode, enable "Lock Object Modes" (which is on by default). - Holding Ctrl enables the option to select only objects. While this didn't work in previous releases, it did nothing.
Author

Srry but this is not working as intended.

On point 1 you write is selecting the pose bone as expected, not true, it exits the weightpaint mode and dont select the new bone, just return to pose mode but dont select the bone you tried to select, for example, if you have head bone selected, go to weightpaint mode, and then try to select the neck bone, it exits the weightpaint mode and dont select neck bone, just stays on the head selected.

As you can see on this gif, weightpaint mode dont knows what bone you have selected, because after selecting another bone (neck or jaw) in weightpaint mode it still shows the head bones and dont update to neck or jaw weights.

This same bug appeared when going from Blender 2.79 to 2.80 and was fixed, and now, going from 2.83 to 2.90 appears again, you cant close this as an expected behaviour because now in 2.90 its impossible to rig properly bones to a mesh.

WeightpaintPose.gif

If you activate Lock Object modes" you cant change bones because you cant return to pose mode.

In earlier versions (2.83.5, 2.83.4, etc...) with lock object modes unlocked, you could select a bone without exiting weightpaint mode and weights was uploaded as you can see in this 2.83.5 gif:

WeightpaintPose2.83.5.gif

This is an acceptable workflow for weightpainting bone weights, but tell me whats the new workflow for 2.90, because if you select a new bone you don't see the weights updated and can only see just one bone weights, independently on wich bone you have selected its always showing the first bone weights and not the new selected bone weights.

In Blender 2.90 it's impossible to rig properly a skeleton with various bones to a mesh.

To sum up:

  • Dont select the new bone
  • After select a new bone and return to weightpaint, weights are not updated to the new selected bone.
Srry but this is not working as intended. On point 1 you write is selecting the pose bone as expected, not true, it exits the weightpaint mode and dont select the new bone, just return to pose mode but dont select the bone you tried to select, for example, if you have head bone selected, go to weightpaint mode, and then try to select the neck bone, it exits the weightpaint mode and dont select neck bone, just stays on the head selected. As you can see on this gif, weightpaint mode dont knows what bone you have selected, because after selecting another bone (neck or jaw) in weightpaint mode it still shows the head bones and dont update to neck or jaw weights. This same bug appeared when going from Blender 2.79 to 2.80 and was fixed, and now, going from 2.83 to 2.90 appears again, you cant close this as an expected behaviour because now in 2.90 its impossible to rig properly bones to a mesh. ![WeightpaintPose.gif](https://archive.blender.org/developer/F8907090/WeightpaintPose.gif) If you activate Lock Object modes" you cant change bones because you cant return to pose mode. In earlier versions (2.83.5, 2.83.4, etc...) with lock object modes unlocked, you could select a bone without exiting weightpaint mode and weights was uploaded as you can see in this 2.83.5 gif: ![WeightpaintPose2.83.5.gif](https://archive.blender.org/developer/F8907116/WeightpaintPose2.83.5.gif) This is an acceptable workflow for weightpainting bone weights, but tell me whats the new workflow for 2.90, because if you select a new bone you don't see the weights updated and can only see just one bone weights, independently on wich bone you have selected its always showing the first bone weights and not the new selected bone weights. **In Blender 2.90 it's impossible to rig properly a skeleton with various bones to a mesh.** To sum up: - Dont select the new bone - After select a new bone and return to weightpaint, weights are not updated to the new selected bone.

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'

I'm afraid you need to give exact steps, in point form since I'm unable to redo this error, also, the key shortcuts you describe don't work for me (TAB doesn't enter pose mode for example), best use factory settings when reporting bugs. I tried following your steps, assuming you meant Ctrl-TAB instead of TAB but it's working here.

Using your test file, this is working:

  • Open Weightpaint rigged.blend
  • Select the armature (LMB).
  • Select the mesh as well (Shift-LMB).
  • Enter weight paint mode (Ctrl-TAB, W)

Now select the pose pose using Ctrl-LMB, this works without exiting weight paint mode.


This also works (closer to the steps you describe):

  • Open Weightpaint rigged.blend
  • Select the armature (LMB)
  • Enter pose mode (Ctrl-TAB)
  • Select the mesh (LMB)
  • Enter weight paint mode (Ctrl-TAB, W)

Now select the pose pose using Ctrl-LMB, this works without exiting weight paint mode.


Re-opening, but marking as needs-information since I can't redo the issue, please describe the steps to redo the error in detail.

I'm afraid you need to give *exact steps*, in point form since I'm unable to redo this error, also, the key shortcuts you describe don't work for me (TAB doesn't enter pose mode for example), best use factory settings when reporting bugs. I tried following your steps, assuming you meant Ctrl-TAB instead of TAB but it's working here. Using your test file, this is working: - Open [Weightpaint rigged.blend](https://archive.blender.org/developer/F8836266/Weightpaint_rigged.blend) - Select the armature (LMB). - Select the mesh as well (Shift-LMB). - Enter weight paint mode (Ctrl-TAB, W) Now select the pose pose using Ctrl-LMB, this works without exiting weight paint mode. ----- This also works (closer to the steps you describe): - Open [Weightpaint rigged.blend](https://archive.blender.org/developer/F8836266/Weightpaint_rigged.blend) - Select the armature (LMB) - Enter pose mode (Ctrl-TAB) - Select the mesh (LMB) - Enter weight paint mode (Ctrl-TAB, W) Now select the pose pose using Ctrl-LMB, this works without exiting weight paint mode. ---- Re-opening, but marking as needs-information since I can't redo the issue, please describe the steps to redo the error in detail.
Member

On my side, I think there was a misunderstanding regarding the Select With Mouse Button preference:

  • I was testing this with Right (RMB select)
  • with RMB select, indeed I can still repro given the steps
  • but with RMB select, you would just select the bone with {key RMB}, doing {key Ctrl RMB} would enable the option to select only objects -- which then results in exiting posemode, true

Now if I do the same thing with Left (LMB select preference), doing {key Ctrl LMB} does not enable the option to select only objects, the bone is properly selected.
So in this case, I can not reproduce this issue.

@INeedMana : are you using Select With Mouse Button Right? or Left?

On my side, I think there was a misunderstanding regarding the `Select With Mouse Button` preference: - I was testing this with `Right` (RMB select) - with RMB select, indeed I can still repro given the steps - but with RMB select, you would just select the bone with {key RMB}, doing {key Ctrl RMB} would enable the option to select only objects -- which then results in exiting posemode, true Now if I do the same thing with `Left` (LMB select preference), doing {key Ctrl LMB} does not enable the option to select only objects, the bone is properly selected. So in this case, I can not reproduce this issue. @INeedMana : are you using `Select With Mouse Button` Right? or Left?
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Campbell Barton was unassigned by Philipp Oeser 2020-09-24 10:43:03 +02:00
Author

Added subscriber: @philipp-14

Added subscriber: @philipp-14
Author

Ok, I restored the keymap config to be sure it wasnt my keymap config going to Edit > Preferences > Keymap and selecting Blender on the keymap dropdown menu at the top-left preferences window, now its working the same as older versions, but now the TAB Pie menu does not shows when pressing tab.

I'll have to see how to show TAB pie menu again and try it again, to see if the problem is in the TAB pie menu.

Ok, I restored the keymap config to be sure it wasnt my keymap config going to Edit > Preferences > Keymap and selecting Blender on the keymap dropdown menu at the top-left preferences window, now its working the same as older versions, but now the TAB Pie menu does not shows when pressing tab. I'll have to see how to show TAB pie menu again and try it again, to see if the problem is in the TAB pie menu.
Member

So does this happen with Factory Defaults as well?
File > Defaults > Load Factory Settings

So does this happen with Factory Defaults as well? `File` > `Defaults` > `Load Factory Settings`
Author

ok, I can confirm the problem is in my key config, i'm so sorry. you can close the report.

The strange thing is that I already tried to restore keymaps after creating this report and still had the weightpaint issue, maybe I didnt selected well the options to correctly restore.

ok, I can confirm the problem is in my key config, i'm so sorry. you can close the report. The strange thing is that I already tried to restore keymaps after creating this report and still had the weightpaint issue, maybe I didnt selected well the options to correctly restore.
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Philipp Oeser self-assigned this 2020-09-24 14:39:33 +02:00
Member

OK, glad to hear!
[ could have asked for trying this with Factory Defaults right away, also my bad about confusing this with RMB select.. so, bit of a noise, but with a good ending :) ]

Will close then.

OK, glad to hear! [ could have asked for trying this with Factory Defaults right away, also my bad about confusing this with RMB select.. so, bit of a noise, but with a good ending :) ] Will close then.
Author

I found the problem that was all my fault, for future reports, I dont know why, but I had the Select deactivated on: Edit > Preferences > Keymap > 3D View > Weight Paint > Weight Paint (Global) > Select, the Select is assigned to CTRL + LMB and have to be activated (Marked with the tick on its left).

I found the problem that was all my fault, for future reports, I dont know why, but I had the Select deactivated on: Edit > Preferences > Keymap > 3D View > Weight Paint > Weight Paint (Global) > Select, the Select is assigned to CTRL + LMB and have to be activated (Marked with the tick on its left).
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Reference: blender/blender#80404
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