New Boolean crash at joining two objects #80432

Closed
opened 2020-09-03 15:45:58 +02:00 by Marcin Surma · 9 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-31 03:47, hash: 6879798202
Worked: (newest version of Blender that worked as expected)

Short description of error
Boolean modificator crash when two meshes are join with union

Exact steps for others to reproduce the error
select two object and join them by new boolean with Join function
1.jpg

2.jpg

boolean bug.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-31 03:47, hash: `6879798202` Worked: (newest version of Blender that worked as expected) **Short description of error** Boolean modificator crash when two meshes are join with union **Exact steps for others to reproduce the error** select two object and join them by new boolean with Join function ![1.jpg](https://archive.blender.org/developer/F8836302/1.jpg) ![2.jpg](https://archive.blender.org/developer/F8836303/2.jpg) [boolean bug.blend](https://archive.blender.org/developer/F8836307/boolean_bug.blend)
Author

Added subscriber: @WWS3D

Added subscriber: @WWS3D
Ankit Meel changed title from New Boolean crash to New Boolean crash at joining two objects 2020-09-03 16:26:53 +02:00
Member

Added subscribers: @howardt, @lichtwerk

Added subscribers: @howardt, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Yes, can confirm.

@howardt : could you have a look?

Yes, can confirm. @howardt : could you have a look?

Added subscriber: @AFWS

Added subscriber: @AFWS

It’s not just union. I got a crash using difference with solver set to fast. Seems it sometimes deletes the entire mesh and that’s when the crash happens.

It’s not just union. I got a crash using difference with solver set to fast. Seems it sometimes deletes the entire mesh and that’s when the crash happens.
Howard Trickey self-assigned this 2020-09-04 15:58:25 +02:00
Member

I'm not sure I am doing the right thing here because I cannot make a crash, either with Fast or Exact mode. I took one or the other of the two objects and added a Boolean modifier with type = Union and object = the other object. Was that what was intended to create the crash?

With Exact solver, the code did not do a proper Union. I think the one or both of the objects has self intersections. With the new 'self' flag I added to the modifier, if that option is checked, the Exact solver makes a proper Union. (Other boolean op types seem fine too.) I will close this if/when Marcin can check with a new build that has the 'Self' flag.

I'm not sure I am doing the right thing here because I cannot make a crash, either with Fast or Exact mode. I took one or the other of the two objects and added a Boolean modifier with type = Union and object = the other object. Was that what was intended to create the crash? With Exact solver, the code did not do a proper Union. I think the one or both of the objects has self intersections. With the new 'self' flag I added to the modifier, if that option is checked, the Exact solver makes a proper Union. (Other boolean op types seem fine too.) I will close this if/when Marcin can check with a new build that has the 'Self' flag.
Author

yes please close it

yes please close it
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#80432
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