Imported objects have Mark Sharp applied on all edges (.obj, .fbx & .abc formats) #80528

Closed
opened 2020-09-06 16:48:56 +02:00 by Kuzey · 4 comments

System Information
Operating system: macOS Mojave 10.14.6 (18G6020)
Graphics card:

Blender Version
Broken: Version 2.90.0 (2.90.0 2020-08-31)
Worked: (newest version of Blender that worked as expected)

Short description of error
When importing objects like .obj, .fbx, .abc formats they have Mark Sharp automatically applied.

Updated:
Just did another test. This time I marked some edges sharp on the monkey object, exported it as obj & then imported it back, all the edges are marked sharp.

Exact steps for others to reproduce the error
Start up Blender & export the default cube or monkey as an example in any of the 3 mentioned formats above. clear scene & import them back in, enter edit mode & you'll see all the edges are marked sharp

**System Information** Operating system: macOS Mojave 10.14.6 (18G6020) Graphics card: **Blender Version** Broken: Version 2.90.0 (2.90.0 2020-08-31) Worked: (newest version of Blender that worked as expected) **Short description of error** When importing objects like .obj, .fbx, .abc formats they have Mark Sharp automatically applied. Updated: Just did another test. This time I marked some edges sharp on the monkey object, exported it as obj & then imported it back, all the edges are marked sharp. **Exact steps for others to reproduce the error** Start up Blender & export the default cube or monkey as an example in any of the 3 mentioned formats above. clear scene & import them back in, enter edit mode & you'll see all the edges are marked sharp
Author

Added subscriber: @kuzey

Added subscriber: @kuzey
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

I think this is intended behavior when you have flat shaded faces and the Write Normals option is used (default).

See #45001 (Unexpected results when exporting from Blender as an ,obj . When importing back into a blender file.) also, will merge these reports.

I think this is intended behavior when you have flat shaded faces and the `Write Normals` option is used (default). See #45001 (Unexpected results when exporting from Blender as an ,obj . When importing back into a blender file.) also, will merge these reports.
Member

Closed as duplicate of #45001

Closed as duplicate of #45001
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Reference: blender/blender#80528
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