Using Solidify with Boolean modifier closes hole / unexpected results #80548

Closed
opened 2020-09-07 04:34:54 +02:00 by RT · 14 comments

Using Solidify with boolean modifier closes hole / unexpected results

I'm using Blender 2.9, Ubuntu 18.04

screenshot-September-06-2020-22:24:53.png

I was testing the differences between 2.83 and 2.9 using the Solidify and Boolean modifier and found an issue with some objects.
I was following this video
https://youtu.be/qEtIACrEk-I?t=229

I tried to increase the Thickness value gradually and the hole closes up before I get to 0.2mm for thickness see test1.gif video / animation below
test1.gif
vokoscreen-2020-09-06_22-11-37.mkv

I also tried Flipping normals but that prevents the bolt threads from increasing in size to 0.2mm see test2.gif video / animation below
test2.gif
vokoscreen-2020-09-06_22-15-33.mkv

I've also attached the Blend file
issue1.blend

Using Solidify with boolean modifier closes hole / unexpected results I'm using Blender 2.9, Ubuntu 18.04 ![screenshot-September-06-2020-22:24:53.png](https://archive.blender.org/developer/F8848895/screenshot-September-06-2020-22_24_53.png) I was testing the differences between 2.83 and 2.9 using the Solidify and Boolean modifier and found an issue with some objects. I was following this video https://youtu.be/qEtIACrEk-I?t=229 I tried to increase the **Thickness** value gradually and the hole closes up before I get to 0.2mm for thickness see test1.gif video / animation below ![test1.gif](https://archive.blender.org/developer/F8848901/test1.gif) [vokoscreen-2020-09-06_22-11-37.mkv](https://archive.blender.org/developer/F8848952/vokoscreen-2020-09-06_22-11-37.mkv) I also tried Flipping normals but that prevents the bolt threads from increasing in size to 0.2mm see test2.gif video / animation below ![test2.gif](https://archive.blender.org/developer/F8848926/test2.gif) [vokoscreen-2020-09-06_22-15-33.mkv](https://archive.blender.org/developer/F8848955/vokoscreen-2020-09-06_22-15-33.mkv) I've also attached the Blend file [issue1.blend](https://archive.blender.org/developer/F8848931/issue1.blend)
Author

Added subscriber: @Still

Added subscriber: @Still

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please download development build from https://builder.blender.org/download/ and use exact solver method on boolean modifier. Does that olve your issue?

Please download development build from https://builder.blender.org/download/ and use exact solver method on boolean modifier. Does that olve your issue?
Author

The issue is still happening using the version you told me to try 2.91 alpha see animation / video attached / File

screenshot-September-10-2020-10:57:55.png

vokoscreen-2020-09-10_11-06-19.gif

issue1.blend

vokoscreen-2020-09-10_11-06-19.mkv

It also has issues when I try it with flipped normals enabled see video / animation below

flipped normals 2020-09-10_11-20-04.gif

flipped normals 2020-09-10_11-20-04.mkv

The issue is still happening using the version you told me to try 2.91 alpha see animation / video attached / File ![screenshot-September-10-2020-10:57:55.png](https://archive.blender.org/developer/F8862050/screenshot-September-10-2020-10_57_55.png) ![vokoscreen-2020-09-10_11-06-19.gif](https://archive.blender.org/developer/F8862042/vokoscreen-2020-09-10_11-06-19.gif) [issue1.blend](https://archive.blender.org/developer/F8862041/issue1.blend) [vokoscreen-2020-09-10_11-06-19.mkv](https://archive.blender.org/developer/F8862035/vokoscreen-2020-09-10_11-06-19.mkv) It also has issues when I try it with flipped normals enabled see video / animation below ![flipped normals 2020-09-10_11-20-04.gif](https://archive.blender.org/developer/F8862099/flipped_normals_2020-09-10_11-20-04.gif) [flipped normals 2020-09-10_11-20-04.mkv](https://archive.blender.org/developer/F8862097/flipped_normals_2020-09-10_11-20-04.mkv)

Added subscriber: @AmosManneschmidt

Added subscriber: @AmosManneschmidt

In both those gifs "mode" is still set to "simple." Try "Exact."

In both those gifs "mode" is still set to "simple." Try "Exact."

Note that exact calculation are considerably slower than simple floating point boolean operations and if the solidify modifier is producing a self intersecting mesh, you will also need to enable the "self" checkbox on the boolean or it still won't work. Enabling self intersections is also MUCH slower. Expect to wait like 15-30 seconds.

Note that exact calculation are considerably slower than simple floating point boolean operations and if the solidify modifier is producing a self intersecting mesh, you will also need to enable the "self" checkbox on the boolean or it still won't work. Enabling self intersections is also MUCH slower. Expect to wait like 15-30 seconds.
Author

Thanks but I just found a bug with that to if I try and change the "Thickness" value more than twice It causes Blender 2.91.0 alpha to fully crash. But it is an Alpha

Thanks but I just found a bug with that to if I try and change the "Thickness" value more than twice It causes Blender 2.91.0 alpha to fully crash. But it is an Alpha

In #80548#1013334, @Still wrote:
Thanks but I just found a bug with that to if I try and change the "Thickness" value more than twice It causes Blender 2.91.0 alpha to fully crash. But it is an Alpha

Can you report crash? We need report for alpha versions too.

I forgot to say, that you also need to enable "Self" checkbox to allow self-intersections. That way this case woks for me pretty well. It's slow though, but it is a limitation.

> In #80548#1013334, @Still wrote: > Thanks but I just found a bug with that to if I try and change the "Thickness" value more than twice It causes Blender 2.91.0 alpha to fully crash. But it is an Alpha Can you report crash? We need report for alpha versions too. I forgot to say, that you also need to enable "Self" checkbox to allow self-intersections. That way this case woks for me pretty well. It's slow though, but it is a limitation.
Author

Ok should I start / open another ticket for the crash? or just edit this one

Ok should I start / open another ticket for the crash? or just edit this one

In #80548#1013476, @Still wrote:
Ok should I start / open another ticket for the crash? or just edit this one

Open new report

> In #80548#1013476, @Still wrote: > Ok should I start / open another ticket for the crash? or just edit this one Open new report

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Richard Antalik self-assigned this 2020-10-15 21:25:04 +02:00

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#80548
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