Python operator material_slot_assign() doesn't work in 2.91 alpha #80597

Closed
opened 2020-09-08 15:48:36 +02:00 by Aleksi Tuomela · 9 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-04 21:32, hash: cf0ba59e31
Worked: 2.90

Short description of error
When using the "assign" button from the UI in edit mode ("assign active material to slot" in the material properties) it works as expected, but when using bpy.ops.object.material_slot_assign() from the python console, it only outputs {'CANCELLED'} instead of {'FINISHED'} like in 2.90.

User Iceythe on Blenderartists thought it might have to do with Campbell's work on material assigning here: https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/render/render_shading.c%24273

"Can confirm it worked on 2.90 alpha and does not work on 2.91. Campbell worked on the material assign operator just a week ago and most notably the line 273 is a call to a function that tries to fetch objects based on “context.area” being the properties editor.
You can override with area set to the properties editor, but I’d call that a regression in any case."//

Exact steps for others to reproduce the error

  • startup blend
  • make a second material slot for the default cube (with a new material also), leave the new slot selected
  • go to edit mode, select 1 face
  • switch to scripting workspace
  • type bpy.ops.object.material_slot_assign() to the console, hit enter
  • the face doesn't get assigned to the 2nd material slot
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-04 21:32, hash: `cf0ba59e31` Worked: 2.90 **Short description of error** When using the "assign" button from the UI in edit mode ("assign active material to slot" in the material properties) it works as expected, but when using bpy.ops.object.material_slot_assign() from the python console, it only outputs {'CANCELLED'} instead of {'FINISHED'} like in 2.90. User Iceythe on Blenderartists thought it might have to do with Campbell's work on material assigning here: https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/render/render_shading.c%24273 > "Can confirm it worked on 2.90 alpha and does not work on 2.91. Campbell worked on the material assign operator just a week ago and most notably the line 273 is a call to a function that tries to fetch objects based on “context.area” being the properties editor. > You can override with area set to the properties editor, but I’d call that a regression in any case."// **Exact steps for others to reproduce the error** - startup blend - make a second material slot for the default cube (with a new material also), leave the new slot selected - go to edit mode, select 1 face - switch to scripting workspace - type bpy.ops.object.material_slot_assign() to the console, hit enter - the face doesn't get assigned to the 2nd material slot
Author

Added subscriber: @AleksiTuomela

Added subscriber: @AleksiTuomela

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2020-09-11 16:11:54 +02:00

bpy.ops.object.material_slot_assign() is one of the operators that requires to be called in a specific context.
When called on the console, it does not decide which scene, view3d, objects to use in the operation.
It is possible to get around this, but the bug tracker is not the right place to talk about it.

For help using Blender, please try one of the community websites: https://www.blender.org/community/

`bpy.ops.object.material_slot_assign()` is one of the operators that requires to be called in a specific context. When called on the console, it does not decide which scene, view3d, objects to use in the operation. It is possible to get around this, but the bug tracker is not the right place to talk about it. For help using Blender, please try one of the community websites: https://www.blender.org/community/

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Germano Cavalcante removed their assignment 2020-09-11 16:18:31 +02:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42

In the second analysis, this used to work.
Perhaps now it is a limitation, but since it is a regression I think it is worth taking a look.

Regression introduced in 1a650fdcb2

In the second analysis, this used to work. Perhaps now it is a limitation, but since it is a regression I think it is worth taking a look. Regression introduced in 1a650fdcb2
Campbell Barton self-assigned this 2020-09-15 02:56:49 +02:00

This issue was referenced by 61cd0d5bd5

This issue was referenced by 61cd0d5bd58115741e0089adf56ac42e5c79d96d

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#80597
No description provided.