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EEVEE crash while rendering animation, cycles works.
Confirmed, NormalPublic

Description

System Information
Operating system: Win10
Graphics card: GTX1070MAX-Q
CPU : i7-6700HQ
RAM : 32GB DDR4

Blender Version
Broken: 2.90
Worked: -

Short description of error
Blender crashes w/o any errors when I started to rendering animation in Eevee.
It happens on 2 laptops and it always happen in 154 or 155 frame while rendering.
In attachment you can download the project which gets this error.
When I use cycles rendering it works perfect.

Exact steps for others to reproduce the error

  1. Open file
  2. Render frames 154 and 155

Event Timeline

To test, is it necessary to render the entire animation or just frame 154?

German, I tried to delete layers, but it always crash on 154 frame on any layer.
So I think, need to render entire animation.

I can confirm, in my case crash occured on frame 155

Exception thrown at 0x00007FF9121C23F5 (atio6axx.dll) in blender.exe: 0xC0000005: Access violation reading location 0x0000000000000001.

>	blender.exe!blender::gpu::GLVertBuf::bind() Line 99	C++
 	blender.exe!blender::gpu::GLVertArray::update_bindings(const unsigned int vao, const GPUBatch * batch_, const blender::gpu::ShaderInterface * interface, const int base_instance) Line 126	C++
 	blender.exe!blender::gpu::GLVaoCache::vao_get(GPUBatch * batch) Line 278	C++
 	[Inline Frame] blender.exe!blender::gpu::GLBatch::bind(int) Line 320	C++
 	blender.exe!blender::gpu::GLBatch::draw(int v_first, int v_count, int i_first, int i_count) Line 328	C++
 	[Inline Frame] blender.exe!draw_geometry_execute(DRWShadingGroup * inst_first, GPUBatch * inst_count, int baseinst_loc, int) Line 546	C
 	blender.exe!draw_call_single_do(DRWShadingGroup * shgroup, DRWCommandsState * state, GPUBatch * batch, unsigned int handle, int vert_first, int vert_count, int inst_first, int inst_count, bool do_base_instance) Line 783	C
 	[Inline Frame] blender.exe!draw_command_iter_step(DRWCommandIterator *) Line 696	C
 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 905	C
 	[Inline Frame] blender.exe!drw_draw_pass_ex(DRWPass * end_group, DRWShadingGroup *) Line 1060	C
 	blender.exe!DRW_draw_pass(DRWPass * pass) Line 1100	C
 	[Inline Frame] blender.exe!EEVEE_velocity_resolve(EEVEE_Data *) Line 462	C
 	blender.exe!EEVEE_draw_effects(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata) Line 483	C
 	blender.exe!EEVEE_render_draw(EEVEE_Data * vedata, RenderEngine * engine, RenderLayer * rl, const rcti * rect) Line 617	C
 	blender.exe!eevee_render_to_image(void * vedata, RenderEngine * engine, RenderLayer * render_layer, const rcti * rect) Line 545	C
 	blender.exe!DRW_render_to_image(RenderEngine * engine, Depsgraph * depsgraph) Line 1869	C
 	blender.exe!RE_engine_render(Render * re, int do_all) Line 880	C
 	[Inline Frame] blender.exe!do_render_3d(Render *) Line 1136	C
 	blender.exe!do_render(Render * re) Line 1216	C
 	blender.exe!do_render_composite(Render * re) Line 1353	C
 	blender.exe!do_render_all_options(Render * re) Line 1616	C
 	blender.exe!RE_RenderAnim(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int sfra, int efra, int tfra) Line 2591	C
 	blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 652	C
 	blender.exe!do_job_thread(void * job_v) Line 396	C
 	[External Code]
Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Wed, Sep 16, 4:07 PM
Richard Antalik (ISS) updated the task description. (Show Details)