System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-11 09:14, hash: rB1b6dd42803df
Worked: 2.91.0 Alpha, Hash 4ccd5bf5c658, date 2020-09-09 10:38
Likely caused by D8234: Use DrawManager for Image/UV Editor
Short description of error
When painting texture in the image editor and then erasing alpha, there is a dark halo around the pixels where alpha was erased.
Exact steps for others to reproduce the error
- Create a new image in the image editor
- enter paint mode
- paint colors in the image
- Change [brush settings > blend] to [erase alpha]
- Erase alpha on the image with the brush
- Start sampling the pixel values. The sampled colors appear "correct", but the pixel values on the displayed pixels look incorrect (i.e. too dark)