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When packing all, Blender 2.83.4 fails to correctly pack video textures
Closed, InvalidPublic


System Information
Operating system: win 10 2004
Graphics card: K2100m, rtx 2060 and 2070

Blender Version
Broken: 2.83.4
Worked: have not tested else where due to other bugs.

Short description of error
When packing all, Blender 2.83.4 fails to correctly pack video textures so they pink.
Locally can be worked around by doing find missing files. But this only seems to fix the library link, not add the assets so remote render machines still pink. To make the cluster work I must share the project directory, mount it on every node (even the local one) as the same drive letter (R:). Then rendering works again.

Exact steps for others to reproduce the error

The blend file should have the issue. Let me know what asset it is missing and I'll send it as well.

Event Timeline

Alaska (Alaska) changed the task status from Needs Triage to Needs Information from User.Sep 15 2020, 7:54 AM
Alaska (Alaska) added a subscriber: Alaska (Alaska).

Are you able to retest with Blender 2.83.6 or 2.90?

The blend file should have the issue

The blend file is not there.

Richard Antalik (ISS) closed this task as Invalid.Oct 15 2020, 9:37 PM
Richard Antalik (ISS) claimed this task.

As @Yevgeny Makarov (jenkm) said, this is not supported.

If your video has sound and if you add that sound, it will pack video file, but it won't be usable as texture while it's packed, you would need to unpack. This behavior may be changed in future though, but this trick could be used.