Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Caused by rB3ebe97c06b67: Fix T78665: Face Set visibility reverted when chaning Multires Levels
Short description of error
I think I found a very anoying bug here. with this mesh, as soon I go in weight paint mode, a part of my mesh is locked and become uneditable and you cannot select some vetices of the mesh in edit mode. I tried with the 2.83.5 version and it seems to work as intended with this one. the issue only comes with 2.90.0 here.
here is the .blend file:
Exact steps for others to reproduce the error
- Open the attached .blend file
- at this point all vertices are still selectable
- enter weight paint mode
- go back to edit mode
- and here you end with a glitched mesh (vertices dont draw, cannot be selected, alt+ H to makes them visible again)
Exact steps for others to reproduce the error (another symptom: sculptmode to edit mode automatically hide certain vertex)
- Create a cube,
- Delete a face,
- Extrude some vertex,
- Enter in sculpt mode,
- Enter in edit mode.
- Extruded vertex will be hidden (alt+ H to makes them visible again)
I hope someone will find what's going on.
thank you for your time