Stuck in NLA tweakmode without a track/clip #80792
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Reference: blender/blender#80792
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System Information
Operating system: Win 7
Graphics card: 1080gtx
Blender Version
2.9
Short description of error
props.blend
I got 2 blends
one blend file can be imported to unreal with animation
the other blend file has a green nla strip and cannot be imported
the NLA strip is green and nobody can tell me how to get it back to normal
would be great if you guys stopped making blender more complicated every release
Exact steps for others to reproduce the error
https://blenderartists.org/t/nla-is-green-how-to-remove/1253361/3
https://blender.stackexchange.com/questions/194417/ue4-fbx-blender-not-exporting-animations
Added subscriber: @phil123456
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
I would have thought the correct answer would be https://blenderartists.org/t/nla-is-green-how-to-remove/1253361/2
But it seems this doesnt fix your problem?
Then you should at least update the task description (since apparently the NLA strip being green is not the cause of it not being able to be imported into Unreal)
To further check on this, we would then need your example .blend file to have a look...
This has been in blender for a looong time ;)
yes pressing tab does nothing
I compared both files, and it's the only thing that does not match,it gotta be the source of the import issue
props.blend here you go
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Needs User Info'
Added subscriber: @JoshuaLeung
This brings back memories of #55086 (Armature not properly detected as a user of animation actions), and this seems to be the same thing (including the same workaround)
Let me know if the workaround works for you [since I doubt we can really reproduce how we got here].
Maybe this is true:
Animation strip is greento NLA tweakmode without a track/clipNLA tweakmode without a track/clipto Stuck in NLA tweakmode without a track/clipI first created bones for the main object,
created the vertex groups (first time I call thes 1 2 3 4 5 ..., maybe it causes issues )
then named the bones respectively
then CTRL+P -> Armature deform ( I did not know if I had to chose any of the child option)
I then made the animation, and at some point everything became green (I was switching from one icon to the other to try to get a familiar animation view)
and I thought, wow I can't read anything with white text on flashy green background
I remember that I could not move bone tips, so I unparented them for animation (I could not scale the bones I guess)
at some point I also changed the vertex group name and the bone name
then I added other bones and started animating them
This comment was removed by @phil123456
Changed status from 'Needs User Info' to: 'Archived'
@phil123456 : I cannot get into that state by the repro steps.
So I guess we have to live with the workaround from my previous comment.
Will close for now (feel free to comment again if exact steps to reproduce getting into this state have been found).