Graphics issue #80808
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Milestone 1: Basic, Local Asset Browser
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Unbreak Now!
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Reference: blender/blender#80808
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System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 950M
RAM : 8gb
Blender Version
Broken: 2.81, 2.83
Short description of error
Hello,
(sorry for my eng)
I'm searching for someone who have same issue but can't find it so I post here to find a solution.
I have a problem has you can see here :
I tried many things with many settings but no differences.
I don't know if it has an influence but I can't define Blender running on my GPU in Nvidia panel, it crash on startup so I have to define Blender working on graphic chipset.
I defined Blender preferences like this, but I'm not sure if Blender is running on my GPU out of rendering mode
Thank's for help :D
Added subscriber: @Ryukis
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Needs User Info'
https://docs.blender.org/manual/en/latest/troubleshooting/gpu/index.html
Please update GPU drivers from the GPU manufacturer website.
I already done it
Added subscriber: @Alaska
Are you able to force Blender to use the Nvidia GPU?
This can be done by following these steps:
3D Settings > Manage 3D Settings
Program Settings
and selectAdd > Browse...
and select Blender.preferred graphics processor
for this program from the second dropdown. You should be selectingHigh performance Nvidia processor
.Sorry if these instructions are unclear. I don't own a computer with multiple GPUs to test with. I'm just using information I found here: https://support.ubisoft.com/en-gb/faqs/000027100/Switching-to-the-laptop-s-dedicated-GPU/
Yes I tried it too but when I defined Blender using GPU, Blender crash on startup.
It only starts when it defined on integrated graphics :/
Then I'm not sure what else to recommend. Sorry.
Closed as duplicate of #72098