Rendering fire simulation outside caché range, crashes blender 2.90.0 when using Cycles. #80954

Closed
opened 2020-09-19 08:24:05 +02:00 by Carlos Troncoso · 10 comments

System Information
Operating system: Ubuntu 20.04
Graphics card: GTX 1050Ti

Blender Version
Broken: 2.90.0
Worked: 2.83

Short description of error
When a scene with 250 frames, has a smoke/fire simulation in the 50-250 range, rendering any frame between 1 to 49 using cycles will crash blender with the following error.

terminate called after throwing an instance of 'openvdb::v7_0::ValueError'
  what():  ValueError: can't construct a dense grid with an empty bounding box
Aborted (core dumped)

Exact steps for others to reproduce the error
Open blender
Create quick simulation with default cube.
Set simulation caché range to 50-250
Set simulation type to MODULAR
Bake simulation.
Render frame 150 on eevee: works
Render frame 10 on eevee: works
Change render engine to Cycles
Render frame 150 on cycles: works
Render frame 10 on cycles: crash.
test.blend

**System Information** Operating system: Ubuntu 20.04 Graphics card: GTX 1050Ti **Blender Version** Broken: 2.90.0 Worked: 2.83 **Short description of error** When a scene with 250 frames, has a smoke/fire simulation in the 50-250 range, rendering any frame between 1 to 49 using cycles will crash blender with the following error. ``` terminate called after throwing an instance of 'openvdb::v7_0::ValueError' what(): ValueError: can't construct a dense grid with an empty bounding box Aborted (core dumped) ``` **Exact steps for others to reproduce the error** Open blender Create quick simulation with default cube. Set simulation caché range to 50-250 Set simulation type to MODULAR Bake simulation. Render frame 150 on eevee: works Render frame 10 on eevee: works Change render engine to Cycles Render frame 150 on cycles: works Render frame 10 on cycles: crash. [test.blend](https://archive.blender.org/developer/F8898238/test.blend)

Added subscriber: @schmicky

Added subscriber: @schmicky
Carlos Troncoso changed title from Rendering fire simulation outside caché range, crashes blender when using Cycles. to Rendering fire simulation outside caché range, crashes blender 2.90.0 when using Cycles. 2020-09-19 08:25:01 +02:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I tested it here but I can't reproduce the problem whether rendering with CPU or GPU :\


Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002

I tested it here but I can't reproduce the problem whether rendering with CPU or GPU :\ ---- **Operating system:** Windows-10-10.0.18941 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002

In #80954#1021223, @mano-wii wrote:
I tested it here but I can't reproduce the problem whether rendering with CPU or GPU :\


Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002

Might be a linux only issue.
Will test on a fresh 2.9 download and a snapstore version tonight.

> In #80954#1021223, @mano-wii wrote: > I tested it here but I can't reproduce the problem whether rendering with CPU or GPU :\ > > ---- > **Operating system:** Windows-10-10.0.18941 64 Bits > **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002 Might be a linux only issue. Will test on a fresh 2.9 download and a snapstore version tonight.

In #80954#1021225, @schmicky wrote:

In #80954#1021223, @mano-wii wrote:
I tested it here but I can't reproduce the problem whether rendering with CPU or GPU :\


Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002

Might be a linux only issue.

Will test on a fresh 2.9 download and a snapstore version tonight.

Didn't work.
Got a fresh copy, deleted all userprefs, and still got

terminate called after throwing an instance of 'openvdb::v7_0::ValueError'
what():  ValueError: can't construct a dense grid with an empty bounding box

> In #80954#1021225, @schmicky wrote: >> In #80954#1021223, @mano-wii wrote: >> I tested it here but I can't reproduce the problem whether rendering with CPU or GPU :\ >> >> ---- >> **Operating system:** Windows-10-10.0.18941 64 Bits >> **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.19.02 27.20.1019.2002 > > Might be a linux only issue. > Will test on a fresh 2.9 download and a snapstore version tonight. Didn't work. Got a fresh copy, deleted all userprefs, and still got ``` terminate called after throwing an instance of 'openvdb::v7_0::ValueError' what(): ValueError: can't construct a dense grid with an empty bounding box ```

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please check if this issue exists in latest development build from https://builder.blender.org/download/

Please check if this issue exists in latest development build from https://builder.blender.org/download/

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Carlos Troncoso self-assigned this 2020-09-30 05:48:11 +02:00

In #80954#1024609, @iss wrote:
Please check if this issue exists in latest development build from https://builder.blender.org/download/

I downloaded "blender-2.91.0-e5aa9decb23f". Worked without crashing. Marking this as resolved. Thanks!

> In #80954#1024609, @iss wrote: > Please check if this issue exists in latest development build from https://builder.blender.org/download/ I downloaded "blender-2.91.0-e5aa9decb23f". Worked without crashing. Marking this as resolved. Thanks!
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Reference: blender/blender#80954
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