Weight Proximity modifier: crash going to editmode on a target in certain situations #80996
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Reference: blender/blender#80996
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System Information
Operating system: Win7
Graphics card:
Blender Version
Broken: 2.90.0+
Worked: 2.83.6
Caused by
deaff945d0
Short description of error
When you create specific setup with two objects and with two modifiers and switch to Edit mode or UV edit mode, Blender crashes.
Exact steps for others to reproduce the error
Blender may also crash when Custom Normals or Vertex Colors are used in Data Transfer modifier, but I cannot replicate it successfully.
Modifiers_Crash.blend
Added subscriber: @BorekBures
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
This issue was referenced by
d037ac315b
Added subscriber: @Baardaap
I bisected it to git commit
deaff945d0
feel free to assign to someone else if Campbell Baron is the wrong person. Sine Campbell Barton committed that patch I though it good idea to ping him.
Is that the proper way to do it over here?
Added subscriber: @ideasman42
Usually, tasks are left unassigned to developers (unless someone claims explicitly from the corresponding module team).
I sometimes claim tasks as well to indicate that I'll do further investigations/fixing (and then also do the bisect mostly or do a fix if I find one as seen in as seen in D8973).
So generally speaking: if this is claimed already, it doesnt make to much sense to reassign to someone else or do further investigations on it [in this case, we both did the bisect etc.]
(but thx for the effort anyways!)
My fix is a bit of a stab in the dark, so will leave for the Module team again to pick up... (meaning: unassigning @ideasman42 again)
Crash when switching to edit mode or UV edit mode of the modifiers target objectto Weight Proximity modifier: crash going to editmode on a target in certain situationsI understand that is rather inefficient. As mentioned on devtalk I took on his bisection mainly as an exercise to get to know the codebase/buildsystem better, and I was (extremely) unsure if anything would come off it, hence I didn't claim anything. When I started my work it wasn't clamied yet, btw, otherwise I would have picked another crash.
That I actually succeeded in bisecting it was more of a happy collateral :-). Sorry for letting you do the work as well. I maybe should have claimed it and 'unclaimed' afterwards? I'll quit blabbing here and open up a topic over on devtalk to get educated about the proper etiquette over here...
Changed status from 'Confirmed' to: 'Resolved'
I dont think we have a clear guideline on this.
I would assume it is enough leaving a comment for doing the bisect right away.
Then, if one is doing more investigations aiming at the fix, leave another comment for this as well?
Of course, claiming is also OK if chances are high that you can find a fix.
Just make sure to leave in a clean state ("will investigate" --> cannot find a fix --> leave comment with findings so far but staing "fix cannot be found", or: claim --> investigate --> cannot find a fix --> unassign again).
This has happened to me as well btw., it can easily happen to get sidetracked or something more urgent comes up, then forget to update the task with where you are regarding bisect / investigations...