Eevee bug with the Array Modifier #81118

Closed
opened 2020-09-24 03:49:58 +02:00 by Ajlan Altug · 8 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29
Worked: 2.83.6

I have a live Array modifier on an object with another one used as an end cap, followed by several other modifiers. The viewport displays the result as it should, yet when I render it, I get huge artifacts. I deactivated all modifiers one after the other to deduce the problem, the Array Modifier seems to be the culprit. The scene file is included right below.

PANEL_ARRAY_OR_MIRROR_BUG.blend

Here's a screenshot:

image.png

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `0330d1af29` Worked: 2.83.6 I have a live Array modifier on an object with another one used as an end cap, followed by several other modifiers. The viewport displays the result as it should, yet when I render it, I get huge artifacts. I deactivated all modifiers one after the other to deduce the problem, the Array Modifier seems to be the culprit. The scene file is included right below. [PANEL_ARRAY_OR_MIRROR_BUG.blend](https://archive.blender.org/developer/F8914266/PANEL_ARRAY_OR_MIRROR_BUG.blend) Here's a screenshot: ![image.png](https://archive.blender.org/developer/F8914269/image.png)
Author

Added subscriber: @ajlanaltug

Added subscriber: @ajlanaltug
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Is this EEVEE only, or does it also happen in cycles/workbench render?
Can you minimize the blend file to the mere minimum showing the issue.

Is this EEVEE only, or does it also happen in cycles/workbench render? Can you minimize the blend file to the mere minimum showing the issue.
Author

Hi Jeroen;

The contents of the file have been minimized to a minimum, down to the very object that exhibits the problem. Haven't tested it out on Cycles, but you can very easily switch the render engine and see it for yourself.

AJ

Hi Jeroen; The contents of the file have been minimized to a minimum, down to the very object that exhibits the problem. Haven't tested it out on Cycles, but you can very easily switch the render engine and see it for yourself. AJ
Author

I looked through the scene file and took out everything that were left over, like the viewlayers, the background object etc (though they didn't contribute to the problem)

Here's the Scene file:
PANEL_ARRAY_BUG_STRIPPED.blend

As a side note, the problem is persistent in 2.9.01!

image.png

I looked through the scene file and took out everything that were left over, like the viewlayers, the background object etc (though they didn't contribute to the problem) Here's the Scene file: [PANEL_ARRAY_BUG_STRIPPED.blend](https://archive.blender.org/developer/F8916321/PANEL_ARRAY_BUG_STRIPPED.blend) As a side note, the problem is persistent in 2.9.01! ![image.png](https://archive.blender.org/developer/F8916332/image.png)

Added subscriber: @Foaly

Added subscriber: @Foaly

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Philip Holzmann self-assigned this 2020-09-25 14:28:53 +02:00

Not a bug.
The cap object has modifiers that are disabled in the viewport but enabled for render.

Not a bug. The cap object has modifiers that are disabled in the viewport but enabled for render.
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Reference: blender/blender#81118
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