Sub-Collection View "Eye" not working #81188

Closed
opened 2020-09-26 00:53:07 +02:00 by Paul Muns · 10 comments

System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 48 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-10 21:55, hash: 66078594d1
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
SubCollectionViewON.png

SubCollectionViewOFF.png

Clicking the eye View off and on for a Sub-Collection has no effect. Clicking the eye of items in this collection does work, but when clicking the Sub-collection's eye, even though all the eye's in that sub-collection are OFF, it has no effect. The only way to make the whole sub-collection view OFF is to click the check mark in front of the sub-collection.
In the screen captures, the whole saddle and reins should disappear as they are in the sub-collection.

**System Information** Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro Vega 48 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-10 21:55, hash: `66078594d1` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] ![SubCollectionViewON.png](https://archive.blender.org/developer/F8922188/SubCollectionViewON.png) ![SubCollectionViewOFF.png](https://archive.blender.org/developer/F8922189/SubCollectionViewOFF.png) Clicking the eye View off and on for a Sub-Collection has no effect. Clicking the eye of items in this collection does work, but when clicking the Sub-collection's eye, even though all the eye's in that sub-collection are OFF, it has no effect. The only way to make the whole sub-collection view OFF is to click the check mark in front of the sub-collection. In the screen captures, the whole saddle and reins should disappear as they are in the sub-collection.
Author

Added subscriber: @PaulM44

Added subscriber: @PaulM44
Author

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Author

Check the view eye of a sub-collection --it not working as expected.

Check the view eye of a sub-collection --it not working as expected.

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Please upload simple example file. Or do you have the same problem even with default cube startup file?

Please upload simple example file. Or do you have the same problem even with default cube startup file?
Author

Horse_Blinded.blend

OK, I have uploaded the Blend file. I have the two horse eyes in the bottom listed collection. Clicking on "eye" in the Collection listing for each eye works but clicking the "eye" for the view of that collection doesn't work even though the whole collection listing goes dark as expected, the two eyes remain on.

I took your hint an played with the simple cube opening on a vanilla Blend file and added a cone and cylinder to a new stand-alone collection and played with the view eye and it worked fine. I Appended the same horse eye from the same file and added it to the second collection with cone and it all still worked fine. I moved the horse eye around to the cube collection and it still worked -- I tried to make it fail and it wouldn't.

So something is "special" about the uploaded file. Again, if it makes a difference, I Appended the horse eye from another Blend file and because I couldn't get Mirror to work (another Task here noted), I duplicated the horse eye and grabbed and rotated it manually.

[Horse_Blinded.blend](https://archive.blender.org/developer/F8944447/Horse_Blinded.blend) OK, I have uploaded the Blend file. I have the two horse eyes in the bottom listed collection. Clicking on "eye" in the Collection listing for each eye works but clicking the "eye" for the view of that collection doesn't work even though the whole collection listing goes dark as expected, the two eyes remain on. I took your hint an played with the simple cube opening on a vanilla Blend file and added a cone and cylinder to a new stand-alone collection and played with the view eye and it worked fine. I Appended the same horse eye from the same file and added it to the second collection with cone and it all still worked fine. I moved the horse eye around to the cube collection and it still worked -- I tried to make it fail and it wouldn't. So something is "special" about the uploaded file. Again, if it makes a difference, I Appended the horse eye from another Blend file and because I couldn't get Mirror to work (another Task here noted), I duplicated the horse eye and grabbed and rotated it manually.

I can't reproduce this.

Does this happen when you click on File > Defaults > Load Factory Settings, open file provided and check if this is working correctly?

I can't reproduce this. Does this happen when you click on File > Defaults > Load Factory Settings, open file provided and check if this is working correctly?
Author

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Paul Muns self-assigned this 2020-10-06 19:17:40 +02:00
Author

I downloaded the 5 Oct. version: Blender 2.91.0-a4f8b2ad7653, and this feature is working correctly now.

I downloaded the 5 Oct. version: Blender 2.91.0-a4f8b2ad7653, and this feature is working correctly now.
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Reference: blender/blender#81188
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