Collada: Todos #81192
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Reference: blender/blender#81192
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OpenCollada
Moving opencollada bugs to TODO has been done since this has so far not yet been effectively maintained.
This is not a step to remove collada support, however if in the next year there is little work done in this area we may have to reconsider.
I propose the first goal to get blender exporting armatures, animation & geometry to 1 application successfully as a first goal.
Since the 2.4x python script was capable of this, it should not be so hard.
Export to SecondLife can be our first target, this has the advantage that secondlife is opensource therefor easier to get hold of for testing.
Plans
Short term goals (Blender 2.64)
Long term goals
Feature set on the GUI
Curent state (june 2012)
Planned (to be approved)
Selection Only
Include Children (regardless of selection state)
Include Armatures
Use Object instantiation
Export for Second Life
Application Support
Here we collect which Apps Work, Which have issues.
Currently the list is in relation to Blender revision
43930 (pre 2.62)
Collada compatibility
| Target System | Static Meshes | Armatures | Animation | Comment
| ----- | ----- | ----- | -----
| Blender | OK | Error| ? | Import issues will be fixed after 2.62
| Second Life | OK | OK | n.a. | in depth tests in progress
| Maya 2012 | ? | ? | ?. | Waiting for response from Tester
Test files
Development-Todo-Import-Export-bentbox.blend
Development-Todo-Import-Export-secondlife-character.blend
Development-Todo-Import-Export-secondlife-character.dae
Development-Todo-Import-Export-secondlife-character-with-rig.dae
Development-Todo-Import-Export-Realextent_Man_Assemblee.blend
Tracker Reports
Reports which have been verified by the reporter as "resolved", will be removed from this list.
Export: Bugs
: needs access to Vue
: "name" attributes of nodes are not properly escaped
Export: missing features or not a Collada issue
: export skinned mesh with constraints not supported
: request for IK export support and a user option for switching between sampled and interpolated animation
Import: Bugs
: validation errors
: fails to import in FXComposer-2.5
: fails to validate in GoogleSketchup, but imports well there
: segfault (probably due to wrong memory writes)
: complex. needs lots of time to debug
: transformation errors (non-skin), nice attachments
: single chair imports well in Meshlab and FXComposer-2.5
: the chair now imports well
: - the wheel - contains multiple <instance_geometry>s - test case
: animated avatar imports well in FXComposer-2.5
Import: missing features
Round trip issues (reimport to blender broken)
Resolved & closed
: no crash as of r. 44615
: validation errors in both files (OpenCollada compiled with expat parser)
: crash on first file when testing on Linux
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Blendify