Blender 2.9.1 - Linked model crashes Blender and restarts Windows 10 #81221

Closed
opened 2020-09-27 02:39:59 +02:00 by Pierre Schiller · 16 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0
Worked: (newest version of Blender that worked as expected)

Short description of error
The scene that I am rendering is 580Mb in size. I've linked a model and proxy its rig. I've been working normally until I went back to the original file of the linked model and changed the collection location from the general level to a child collection of the rig.
Now, in the animation file, EEVEE only renders a couple of frames, and then crashes Windows 10. SCN017_v01.crash.txt

Exact steps for others to reproduce the error
I created a character rig using Rigify on blender 2.82. I opened a new file to animate the link character and save it.
I open the original character file and change one of the collections for the rig that I has (rigged hair). Save.
In the animation file, which is 600 frames, Eevee renders 7-10 frames and then crashes the system.

I've tried to render headlessly but it also notifies the file crashes. I use Blender Steam

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06 **Blender Version** Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` Worked: (newest version of Blender that worked as expected) **Short description of error** The scene that I am rendering is 580Mb in size. I've linked a model and proxy its rig. I've been working normally until I went back to the original file of the linked model and changed the collection location from the general level to a child collection of the rig. Now, in the animation file, EEVEE only renders a couple of frames, and then crashes Windows 10. [SCN017_v01.crash.txt](https://archive.blender.org/developer/F8926688/SCN017_v01.crash.txt) **Exact steps for others to reproduce the error** I created a character rig using Rigify on blender 2.82. I opened a new file to animate the link character and save it. I open the original character file and change one of the collections for the rig that I has (rigged hair). Save. In the animation file, which is 600 frames, Eevee renders 7-10 frames and then crashes the system. I've tried to render headlessly but it also notifies the file crashes. I use Blender Steam

Added subscriber: @PierreSchiller

Added subscriber: @PierreSchiller
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Added subscriber: @Raimund58

Added subscriber: @Raimund58
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I created a character rig using Rigify on blender 2.82

But you are now using 2.90.1? Could this cause compatibility issues?

I've tried to render headlessly but it also notifies the file crashes.

EEVEE and GPencil are not able to render headless. You need to have a display connected.

But no idea what causes your windows crashes. Blender should not be able to cause a BSOD.

Could you also please provide a simple .blend file so we are faster to recreate the issue?

> I created a character rig using Rigify on blender 2.82 But you are now using 2.90.1? Could this cause compatibility issues? >I've tried to render headlessly but it also notifies the file crashes. EEVEE and GPencil are not able to render headless. You need to have a display connected. But no idea what causes your windows crashes. Blender should not be able to cause a BSOD. Could you also please provide a simple .blend file so we are faster to recreate the issue?

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Can you try to simplify file as much as possible by removing objects while keeping it buggy? That would be quite helpfull to confirm and fix this bug.

Can you try to simplify file as much as possible by removing objects while keeping it buggy? That would be quite helpfull to confirm and fix this bug.
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Added subscriber: @ankitm

Added subscriber: @ankitm
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Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Ankit Meel self-assigned this 2020-10-11 11:31:53 +02:00
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.

I found the issue with this problem:
I linked a rig from another .blend file
I made a proxy in the new .blend file to animate.
When I click "make local" the model recorded the proxy rig in outliner>scene>linked rig
I deleted the rig, and try to APPEND back from the original .blend rig character (I was doing this instead of proxying it, but rather localy imported).
This is when the crashing started to occurr.

I went back to the original .blend file with the rig, reverted back the changes, saved.
Went to the .blend file where I had it link from before, outline>scene filter>linked rigs, delete the old rig character link. Saved. Closed blender. Opened it and then re-link the .rig.
Crashes stopped.

I found the issue with this problem: I linked a rig from another .blend file I made a proxy in the new .blend file to animate. When I click "make local" the model recorded the proxy rig in outliner>scene>linked rig I deleted the rig, and try to APPEND back from the original .blend rig character (I was doing this instead of proxying it, but rather localy imported). This is when the crashing started to occurr. I went back to the original .blend file with the rig, reverted back the changes, saved. Went to the .blend file where I had it link from before, outline>scene filter>linked rigs, delete the old rig character link. Saved. Closed blender. Opened it and then re-link the .rig. Crashes stopped.
Member

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'
Ankit Meel removed their assignment 2020-10-11 14:30:19 +02:00

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Does this happen with any rig? Even simpler ones?
Can you reproduce crash every time you perform some actions? This is important to being able to reproduce if not every time, at least to an extent that it is obvious that it's not random.

In other words, we need some test case, we can follow steps to make it crash. If such test does not work reliably, there is not much we can do.

Does this happen with any rig? Even simpler ones? Can you reproduce crash every time you perform some actions? This is important to being able to reproduce if not every time, at least to an extent that it is obvious that it's not random. In other words, we need some test case, we can follow steps to make it crash. If such test does not work reliably, there is not much we can do.

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Robert Guetzkow self-assigned this 2020-11-12 11:33:10 +01:00

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#81221
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