System Information
Operating system: Linux-5.4.0-48-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.23.04
Blender Version
Broken: version: 2.83.*; 2.91.0 Alpha, branch: master, commit date: 2020-09-28 12:56, hash: rBc6b904e97222
Worked: No official release.
Short description of error
When rendering a transmittance volume render pass the result is the same as the scattering pass.
Exact steps for others to reproduce the error
- Start Blender
- Add an volumetric object + material
- Enable the Volumetric render passes.
- Look at the differences.