System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: rB3e85bb34d0d7
Worked: Never
Short description of error
When some object with animation is inside a collection and this collection is excluded from View Layer
the animation is not evaluated when the collection is included back to the View Layer.
There is a workaround - need to change the animation frame.
Note that this behavior doesn't affect render - it's just for the 3D viewport.
Exact steps for others to reproduce the error
Hello,
To reproduce the issue please follow the next steps:
- open the attached blend file
- note where the Cube is placed
- exclude test collection from View Layer
- set animation frame to 30 or another
- include test collection back to View Layer
Expected result: The cube position should be calculated depending on the related animation.
Actual result: The cube appears in the same place as it was before excluding the containing collection.
Best regards and thank you!