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'Delimit' in 'Select Linked' works unexpectedly when editing multiple objects
Closed, ResolvedPublicBUG


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.55

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-29 00:11, hash: rBb150071ece73

Short description of error
This bug can only be reproduced when selecting linked by hovering mouse cursor and pressing 'l'. If edge is selected first, before selecting linked, then it works as expected. Also works correctly when selecting vertices of an "active" object.

Exact steps for others to reproduce the error

  • Open file.

  • Hover mouse over mesh on the left. That's the object that's been selected as first.
  • Press 'l' (select linked).

  • Choose any of the options from the delimit menu.

  • Selection will be switched to the other object.

Event Timeline

Campbell Barton (campbellbarton) changed the task status from Needs Triage to Confirmed.Sep 29 2020, 12:35 PM
Campbell Barton (campbellbarton) changed the subtype of this task from "Report" to "Bug".
Campbell Barton (campbellbarton) moved this task from Backlog to Bugs on the Modeling board.