Some Experimental Features are still accessible in 2.90.1; Sculpt vertex colors, etc. #81357

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opened 2020-10-01 18:24:08 +02:00 by Rodger Davis · 4 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.5126

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0
This was in the base 2.90.0 release as well.

Short description of error
Experimental Sculpt Vertex Colors and others are only accessible from either script or from the script console. Also the settings does not save upon saving the preferences, saving as startup file, nor saving the file.

image.png
image.png


//Minor Issues:
Mode switching while in render/material mode can cause sculpt vertex colors to turn black. I have to switch my Viewport Shading to "Solid" and back to "Render or Material"
Material nodes andExperimental// Sculpt Vertex Color data:
image.png

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.5126 **Blender Version** Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` This was in the base 2.90.0 release as well. **Short description of error** Experimental Sculpt Vertex Colors and others are only accessible from either script or from the script console. Also the settings does not save upon saving the preferences, saving as startup file, nor saving the file. ![image.png](https://archive.blender.org/developer/F8944382/image.png) ![image.png](https://archive.blender.org/developer/F8944399/image.png) --- //**Minor Issues:** Mode switching while in render/material mode can cause sculpt vertex colors to turn black. I have to switch my Viewport Shading to "Solid" and back to "Render or Material" *Material nodes and*Experimental// Sculpt Vertex Color data: ![image.png](https://archive.blender.org/developer/F8944445/image.png)
Author

Added subscriber: @RodDavis

Added subscriber: @RodDavis
Rodger Davis changed title from Some Experimental Features are still accessible in 2.90.1; to Some Experimental Features are still accessible in 2.90.1; Sculpt vertex colors, etc. 2020-10-01 18:25:17 +02:00
Dalai Felinto self-assigned this 2020-10-02 11:48:35 +02:00

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'

I did some adjustments to the code to make it more robust to add more options that are totally disabled when launching beta/release. So thanks for reporting it, it got me to revisit the implementation:

  • 74ea369830 Experimental Features: More robust way of sanitizing options
  • cb363953f0 Experimental Features: Sanitize missing (latest) options
  • 92a0ec87a2 Experimental Features: Rename Image editor option

That said what you are reporting is of so little impact that I don't think anyone should address it. It is hidden enough in the API that should have little real consequences.

Also the settings does not save upon saving the preferences, saving as startup file, nor saving the file.

What happens is that when in beta/release these options are turned off at launch, every time.

I did some adjustments to the code to make it more robust to add more options that are totally disabled when launching beta/release. So thanks for reporting it, it got me to revisit the implementation: * 74ea3698303 Experimental Features: More robust way of sanitizing options * cb363953f0b Experimental Features: Sanitize missing (latest) options * 92a0ec87a24 Experimental Features: Rename Image editor option That said what you are reporting is of so little impact that I don't think anyone should address it. It is hidden enough in the API that should have little real consequences. > Also the settings does not save upon saving the preferences, saving as startup file, nor saving the file. What happens is that when in beta/release these options are turned off at launch, every time.
Author

That said what you are reporting is of so little impact that I don't think anyone should address it. It is hidden enough in the API that should have little real consequences.

Ahh okay. I stumbled on it while I was trying out different experimental features in alpha/beta builds. Then putting them into my private addon. I'll just have to put in some version control, for my own sanity's sake lol.

Thank you for explanations!

> That said what you are reporting is of so little impact that I don't think anyone should address it. It is hidden enough in the API that should have little real consequences. Ahh okay. I stumbled on it while I was trying out different experimental features in alpha/beta builds. Then putting them into my private addon. I'll just have to put in some version control, for my own sanity's sake lol. Thank you for explanations!
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Reference: blender/blender#81357
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