In this post https://developer.blender.org/rB2110af20f5e6 I read:
[..]Clicking the mode icon next to the active object removes it and all
other objects from the current mode.[..]
So within the outliner I can switch objects in edit mode, which is fine.
When I left click on the "mode icon next to the active object" after that I cannot enter
edit mode from within the outliner, although I could as long as at least one object was in edit mode.
Is this an intentional restriction ? UPDATE: In T80757#1016609, @Nathan Craddock (Zachman) wrote: This was a conscious decision.
So it seems intentional. but why?
- TAB key also only works on the 3D view. Why not also in the outliner?
- Clicking another object than the active one, also removes all others from edit mode, but does not exit edit mode and makes the selected one active. I think that is confusing now: Clicking on that icon this way has 2 different behaviours:
- if on the active object it closes edit mode for all objects (and even removes all the icons, no way to toggle back)
- if not the active object is closes edit mode for all others, but remains in edit mode for the selected one
- SHIFT key is not expanding selection, only CTRL key does
- when in edit mode I pressed CTRL on such an icon (next to a non-active object) and then hold CTRL-key and hoover around, when I hoover back on that icon "Remove from current mode" is shown as small window there, although CTRL will simply toggle it (as long as others are also in the mode)
- when clicking on that icon, this should toggle between the modes (but also if outside of edit mode) and for clarity it should not have 2 different behaviours
- when pressing TAB in outliner, the active object should toggle modes as within 3D view
- at least also SHIFT/CTRL key should behave as they do when selecting vertices/edges/faces within edit mode
Blender version: blender-2.91.0-2c317457cbf2-windows64.zip
OS: Win10PRO v2004