FBX does not import polygons smooth groups properly #81416
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#81416
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash:
blender/blender@0330d1af29
Worked: (newest version of Blender that worked as expected)
Short description of error
Importing FBX files always destroys the normals.
Exact steps for others to reproduce the error
All FBX files opened in blender have their normals broken as soon as you unlock them. (tested on multiple versions- 2.81, 2.83.1, 2.90.0)
Sharp edges are always either missing or get randomly placed.FBX import results in broken normals.mp4
This video shows the opening of the model with broken and unusable shading.
Added subscriber: @David-Oroian
Added subscriber: @toctave
Hello, could you post the .fbx file you used in the demo, to have a reference point? Also, are you certain that this file contains the right information? As in, does opening it in another software show different results ?
Also, can you explain what you mean by broken normals ? On what you sent, it seems like the problem is only the hard edges.
Hi, the problem does indeed have to do with hard edges. Hard edges and the normals go hand in hand. Having good normals when importing does not mean anything if when you disable the locked normals all the shading goes bad (because of the missing or wrongly placed hard edges).
Here I will attach a blender file containing a part of the model you saw previously. It has 2 collections: the original import and one where I fixed the shading. Feel free to test exporting the fixed version and importing it again. 100% of the time you will have randomly placed hard edges.Shading fbx test.blend
FBX from Rizom.fbx
Changed status from 'Needs Triage' to: 'Confirmed'
Reproduced in Blender 2.90.0 / Ubuntu 18.04
I'll look into the import/export code and let you know
This is apparently an issue with how smoothing data is handled when importing fbx. If you exported the fbx file yourself, you can use the "Edge" smoothing option in the "Geometry" section of the export, which will correctly export sharp edge data.
Otherwise, please add more details about how your fbx file was created : 3D software (with version), export options, etc.
This FBX is created by RizomUV with the default fbx preset.
Tested in Maya 2020 the file opens up perfectly without any missing hard edges or extra ones.
I also tested exporting the mesh from blender with the "edge" smoothing option and I no longer get extra hard edges when importing FBX fiels exported from blender. Thank you for that!
The issue with the FBX exported from RizomUV still stands.
Added subscriber: @mont29
This FBX uses bitflags based smoothing of polygons (aka poly smooth groups), support for this is not really implemented (we just use it as a boolean, so all different smooth groups get mixed together). This i a known TODO, not a bug.
Fbx imports with broken normalsto FBX does not import polygons smooth groups properlyClosed as duplicate of #69408