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Not freed memory blocks after using viewport shading type: "rendered"
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: rB3e85bb34d0d7

Short description of error
Blender show message 'Not freed memory block' after use viewport in mode 'Rendered'

Exact steps for others to reproduce the error
Start Blender from command line with --debug-memory enabled.
Select Cycles as Render engine active.
Change viewport shading mode to Rendered for a few seconds.
Change shading type to 'Solid.
Close Blender.
After closing, console show this message:

Blender quit
Error: Not freed memory blocks: 4, total unfreed memory 0.000385 MB
GPUShader len: 32 000002622F885CD8
GPUShaderInterface len: 216 0000026237862078
GPUShaderInterface batches len: 128 000002623B514208
name_buffer len: 28 000002622F8856B8

Event Timeline

Pedro A. (povmaniaco) updated the task description. (Show Details)
Ankit Meel (ankitm) renamed this task from Not freed memory blocks after use viewport shading type 'MATERIAL' to Not freed memory blocks after using viewport shading type: "rendered".Oct 5 2020, 10:31 PM
Ankit Meel (ankitm) changed the task status from Needs Triage to Confirmed.
Ankit Meel (ankitm) updated the task description. (Show Details)

List of all leaks after removing the suppression file: P1682