Weight/Vertex paint with mirror and viewport clipping does not update stroke on original side #81484
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Reference: blender/blender#81484
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System Information
Operating system: Linux-5.8.4-200.fc32.x86_64-x86_64-with-fedora-32-Thirty_Two 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.66
Blender Version
Broken: version: 2.91.0 Alpha, branch: master (modified), commit date: 2020-10-06 08:38, hash:
6e7617211b
Worked: 2.79
Short description of error
Weight/Vertex paint with mirror and viewport clipping does not update stroke on original side
Exact steps for others to reproduce the error
#81484.blend
Same is true for vertexpaint.
Expected: stroke should update smooth, continued on the right side while painting.
81484.webm
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
This issue was referenced by
29dbe00719
Added subscriber: @patjan
Hey Philipp, I have looked a bit into this one. What I know so far, the bug seems to be unrelated to the mirroring as described. If you simply clip the upper half of the plane in the given file and start painting without mirroring, it already is buggy. You can't cross the y axis.
If you don't mind, I would like to work and help you with this one.
Hi @patjan !
Of course, help is always welcome, however I am already half way through (at least I think I am), I just had to postpone this a bit last week to do triaging mainly.
But this is on my list for today.
Regarding your additional finding: a second pair of eyes is appreciated, however I cannot really reproduce the "second" issue you were mentioning, this is what it looks like here:
T81484_b.webm
@lichtwerk: No problem, I was aware of it that's why I asked. I try to get familiar with the code base as as side project by helping fixing bugs. Anyway, I will go for another bug then. I dont know why the clipping did not work in my case. Unfortunately I can't test it right now because I am at work. I will take another look at it tonight.
Changed status from 'Confirmed' to: 'Resolved'
Can't reproduce the issue anymore that I have described. Nice :)