Relative bug of the empty #81569

Closed
opened 2020-10-09 10:59:20 +02:00 by epis · 6 comments

System Information
Operating system: win 7 64 bits
Graphics card: amd radeon rx 580

Blender Version
2.90.1

Short description of error
I made the animation of the set with physics and arrived approximately at frame 264 on the timeline the cube.002 is no longer stuck to the cube.001 via the empty{F8970693}

Exact steps for others to reproduce the error
the cube.001 in the horizontal is related to cube
between cube.001 and cube.002 there is an empty with constraint rigid body of hinge type and in the object category in first cube.001 and second cube.002
the cube.001 has an animated passive rigid body type
the cube.002 has an active dynamic rigid body type
the empty has been rotated on the y-axis by 90°.
the cube has an animation on the y-axis of 20° every 20 frames on the timeline with the i key rotation
to finish the animation, frame 240 is at -120° and frame 260 is at 0°.
the cube.001 has an animation on the z-axis of 20° every 20 frames on the timeline with the i key rotation
at the end, when the 360 frame is reached, the cube.001 is at 360°.

Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: win 7 64 bits Graphics card: amd radeon rx 580 **Blender Version** 2.90.1 **Short description of error** I made the animation of the set with physics and arrived approximately at frame 264 on the timeline the cube.002 is no longer stuck to the cube.001 via the empty{[F8970693](https://archive.blender.org/developer/F8970693/parenting_bug.blend)} **Exact steps for others to reproduce the error** the cube.001 in the horizontal is related to cube between cube.001 and cube.002 there is an empty with constraint rigid body of hinge type and in the object category in first cube.001 and second cube.002 the cube.001 has an animated passive rigid body type the cube.002 has an active dynamic rigid body type the empty has been rotated on the y-axis by 90°. the cube has an animation on the y-axis of 20° every 20 frames on the timeline with the i key rotation to finish the animation, frame 240 is at -120° and frame 260 is at 0°. the cube.001 has an animation on the z-axis of 20° every 20 frames on the timeline with the i key rotation at the end, when the 360 frame is reached, the cube.001 is at 360°. Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @epis29

Added subscriber: @epis29

Added subscriber: @Foaly

Added subscriber: @Foaly

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Not a bug, as far as I can tell.

You are using a rigid body simulation, which stops at frame 250 as configured.

You can change this setting in the Properties Panel, in the Scene Properties tab (the icon with the cone and two circles).
There, in the section Rigid Body World, under Cache you can set the End frame for the simulation.

If this fixes your problem, please reply so we can close this issue.

Not a bug, as far as I can tell. You are using a rigid body simulation, which stops at frame 250 as configured. You can change this setting in the Properties Panel, in the *Scene Properties* tab (the icon with the cone and two circles). There, in the section *Rigid Body World*, under *Cache* you can set the *End* frame for the simulation. If this fixes your problem, please reply so we can close this issue.
Author

It's ok, I didn't have that knowledge, great thank you, sorry for the inconvenience.

It's ok, I didn't have that knowledge, great thank you, sorry for the inconvenience.
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Ankit Meel self-assigned this 2020-10-10 10:35:15 +02:00
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Reference: blender/blender#81569
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