Artifacts appear in texture bakes [stripe pattern] #81710

Open
opened 2020-10-14 18:52:45 +02:00 by Armando Castro · 24 comments

System Information
Operating system: Windows 10 Pro 64-bit
CPU: i7 4790
Graphics card: GTX 1050

Blender Version
Broken: Every Blender Build on this PC, Baking.
Worked: never

Short description of error
Weird artifacts appear in bakes, especially visible in the AO bakes (see attached images)

image.png
image.png

Exact steps for others to reproduce the error

AOArtifacts_Test.blend

  • Open blend
  • hit Bake
**System Information** Operating system: Windows 10 Pro 64-bit CPU: i7 4790 Graphics card: GTX 1050 **Blender Version** Broken: Every Blender Build on this PC, Baking. Worked: never **Short description of error** Weird artifacts appear in bakes, especially visible in the AO bakes (see attached images) ![image.png](https://archive.blender.org/developer/F8990625/image.png) ![image.png](https://archive.blender.org/developer/F8990630/image.png) **Exact steps for others to reproduce the error** [AOArtifacts_Test.blend](https://archive.blender.org/developer/F8991658/AOArtifacts_Test.blend) - Open blend - hit `Bake`
Author

Added subscriber: @nevermoregraphics

Added subscriber: @nevermoregraphics

#93887 was marked as duplicate of this issue

#93887 was marked as duplicate of this issue

#92078 was marked as duplicate of this issue

#92078 was marked as duplicate of this issue

Added subscriber: @StephenSwaney

Added subscriber: @StephenSwaney

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

As Einstein has demonstrated, the meaning of "past" depends on your velocity, so it would help to know exactly which version of Blender you are using. I recommend trying the daily build for your platform.
See https://builder.blender.org/download/

To reproduce this, a .blend is needed. Especially since this:

What appears to trigger these artifacts more than other factors is long faces/polygons.

makes it sound like there might be an issue with geometry.

As Einstein has demonstrated, the meaning of "past" depends on your velocity, so it would help to know *exactly* which version of Blender you are using. I recommend trying the daily build for your platform. See https://builder.blender.org/download/ To reproduce this, a .blend is needed. Especially since this: >What appears to trigger these artifacts more than other factors is long faces/polygons. makes it sound like there might be an issue with geometry.
Author

Thank you for the answer.
UPDATE: Ok, so I just logged out of Windows, and executed that same series of tasks from Ubuntu. Same set of errors appeared. I also did a series of tests involving simpler geometry, which did NOT exhibit the same patterns, but I was using primitives. I also tested with 2048 and 1024 resolutions, and the artifacts didn't go away. I attached an example .BLEND file for you to test. This file bakes the artifacts shown above. Thanks again for your time.

AOArtifacts_Test.blend

Thank you for the answer. **UPDATE:** Ok, so I just logged out of Windows, and executed that same series of tasks from Ubuntu. Same set of errors appeared. I also did a series of tests involving simpler geometry, which did NOT exhibit the same patterns, but I was using primitives. I also tested with 2048 and 1024 resolutions, and the artifacts didn't go away. I attached an example .BLEND file for you to test. This file bakes the artifacts shown above. Thanks again for your time. [AOArtifacts_Test.blend](https://archive.blender.org/developer/F8991658/AOArtifacts_Test.blend)

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

Indedd, baked texture has artifacts that do not appear in real time AO shader. AO baking doesn't seem to do well with long polygons. Adding edge loops helped to reduce artifacts in baked texture:
obraz.png
obraz.png

Indedd, baked texture has artifacts that do not appear in real time AO shader. AO baking doesn't seem to do well with long polygons. Adding edge loops helped to reduce artifacts in baked texture: ![obraz.png](https://archive.blender.org/developer/F8994111/obraz.png) ![obraz.png](https://archive.blender.org/developer/F8994116/obraz.png)
Author

So it's not just on MY rig/software. That's a relief. Come to think of it, this all started when I started working on low-poly geometry for videogames. These artifacts appear on other types of bakes as well, such as diffuse:
image.png

They do not appear on normal bakes. Is there a way to submit a request to fix this bug? Or to whom or where? I'm sure the dev team has their priorities, but I'd like them to consider this one.

So it's not just on MY rig/software. That's a relief. Come to think of it, this all started when I started working on low-poly geometry for videogames. These artifacts appear on other types of bakes as well, such as diffuse: ![image.png](https://archive.blender.org/developer/F8996318/image.png) They do not appear on normal bakes. Is there a way to submit a request to fix this bug? Or to whom or where? I'm sure the dev team has their priorities, but I'd like them to consider this one.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Will confirm for now.

This might be a Known Issue, but I would not know the cause/reason of these stripes.

Will confirm for now. This might be a Known Issue, but I would not know the cause/reason of these stripes.
Member

Worked: Every version in the past.

That is not true though

> Worked: Every version in the past. That is not true though
Philipp Oeser changed title from Horrible artifacts appear in bakes, making them useless. to Artifacts appear in texture bakes [stripe pattern] 2020-11-18 14:23:51 +01:00
Author

In #81710#1056997, @lichtwerk wrote:

Worked: Every version in the past.

That is not true though

does it appear in each one of them? I have noticed it only after 2.80, you might be right, I had no idea it was there all along.

> In #81710#1056997, @lichtwerk wrote: >> Worked: Every version in the past. > That is not true though does it appear in each one of them? I have noticed it only after 2.80, you might be right, I had no idea it was there all along.

Added subscriber: @brecht

Added subscriber: @brecht

It's a problem with long thin triangles, the workaround is to add a few loopcuts.

Perhaps the ray differential in baking have some precision issue.

It's a problem with long thin triangles, the workaround is to add a few loopcuts. Perhaps the ray differential in baking have some precision issue.

Added subscribers: @cheteron, @PratikPB2123

Added subscribers: @cheteron, @PratikPB2123
Author

Forgot about this post until today's notification.

There seems to be a problem with long polygons. Yes. And yes, I neglected to notice this issue but I have since downloaded several Blender builds up to 2.70 and they all exhibit this issue, don't know why I haven't noticed it earlier. Only work around is to add loop cuts to bake, then get rid of them after baking, for polygon economy.

Forgot about this post until today's notification. There seems to be a problem with long polygons. Yes. And yes, I neglected to notice this issue but I have since downloaded several Blender builds up to 2.70 and they all exhibit this issue, don't know why I haven't noticed it earlier. Only work around is to add loop cuts to bake, then get rid of them after baking, for polygon economy.
Member

Added subscriber: @Koniotaur

Added subscriber: @Koniotaur

Added subscriber: @deadpin

Added subscriber: @deadpin

I can confirm that adding extra loops for bake time has got rid of the noise. I wish this issue will be tackled somewhat soon so that we don't have to do the workaround.

I can confirm that adding extra loops for bake time has got rid of the noise. I wish this issue will be tackled somewhat soon so that we don't have to do the workaround.

Added subscriber: @lictex_1

Added subscriber: @lictex_1
Philipp Oeser removed the
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Reference: blender/blender#81710
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