Compositor sometimes fails to composite (Image Editor involved) #81809

Closed
opened 2020-10-18 17:02:27 +02:00 by Marcin Twarowski · 21 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
and
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-17 21:36, hash: f425f40c4e
Worked: 2.90

Exact steps for others to reproduce the error
In this .blend file
compositing_291_bug.blend
there are 3 scenes, each with a different object, that are overlayed in compositor.

  • Open the file and render (F12).
  • If you're seeing 3 objects that means compositor worked.
    composite.JPG
  • Try render (F12) again. It may take couple of attempts but eventually you should see that there is now only monkey object from scene 3 rendered.
    image.png
  • If you still can't reproduce, you can also try to 'maximize' the image view window. I noticed that it may trigger the bug, but could be a red herring.
    image.png
  • Now change "Layer" from "Composite" to "View Layer"
    image.png
  • And then back to "Composite".
    image.png
  • All three object are now rendered.
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 and Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-17 21:36, hash: `f425f40c4e` Worked: 2.90 **Exact steps for others to reproduce the error** In this .blend file [compositing_291_bug.blend](https://archive.blender.org/developer/F9012480/compositing_291_bug.blend) there are 3 scenes, each with a different object, that are overlayed in compositor. - Open the file and render (F12). - If you're seeing 3 objects that means compositor worked. ![composite.JPG](https://archive.blender.org/developer/F9012495/composite.JPG) - Try render (F12) again. It may take couple of attempts but eventually you should see that there is now only monkey object from scene 3 rendered. ![image.png](https://archive.blender.org/developer/F9012505/image.png) - If you still can't reproduce, you can also try to 'maximize' the image view window. I noticed that it may trigger the bug, but could be a red herring. ![image.png](https://archive.blender.org/developer/F9012571/image.png) - Now change "Layer" from "Composite" to "View Layer" ![image.png](https://archive.blender.org/developer/F9012521/image.png) - And then back to "Composite". ![image.png](https://archive.blender.org/developer/F9012526/image.png) - All three object are now rendered.

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

#83473 was marked as duplicate of this issue

#83473 was marked as duplicate of this issue
Marcin Twarowski changed title from Compositor fails to composite to Compositor sometimes fails to composite 2020-10-18 17:11:57 +02:00
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

A bit weird, I have seen this a couple of times, but I cannot reproduce it reliably.
(in that sense, it reminds of #81775 (Crash on Exiting Texture Paint With Multiresolution (Image Editor involved)) - where the image Editor is also involved).

Will confirm for now.

@MarcinTwarowski : is this the same for on every run? (Once I even had this on the first render)

A bit weird, I have seen this a couple of times, but I cannot reproduce it reliably. (in that sense, it reminds of #81775 (Crash on Exiting Texture Paint With Multiresolution (Image Editor involved)) - where the image Editor is also involved). Will confirm for now. @MarcinTwarowski : is this the same for on every run? (Once I even had this on the first render)
Philipp Oeser changed title from Compositor sometimes fails to composite to Compositor sometimes fails to composite (Image Editor involved) 2020-10-18 17:20:31 +02:00
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
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@Jeroen-Bakker: does this ring a bell?

@Jeroen-Bakker: does this ring a bell?

In #81809#1036427, @lichtwerk wrote:
is this the same for on every run? (Once I even had this on the first render)

I can reproduce it every time. I just reopened Blender couple of times, and it failed to composite on:

  • 4th F12
  • 5th F12
  • 3rd F12
  • 3rd F12
> In #81809#1036427, @lichtwerk wrote: >is this the same for on every run? (Once I even had this on the first render) I can reproduce it every time. I just reopened Blender couple of times, and it failed to composite on: - 4th F12 - 5th F12 - 3rd F12 - 3rd F12
Jeroen Bakker self-assigned this 2020-10-21 16:31:49 +02:00
Member

My first impression is that the texture on the GPU needs to be refreshed and that isn't working properly. Will add it to my list to research.

My first impression is that the texture on the GPU needs to be refreshed and that isn't working properly. Will add it to my list to research.
Member

Added subscriber: @zargul

Added subscriber: @zargul
Member

Still able to reproduce.

Still able to reproduce.

Added subscriber: @JamesCrowther

Added subscriber: @JamesCrowther
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Member

This issue has been fixed. I assume some of the tweaks in the threading solved this issue.

This issue has been fixed. I assume some of the tweaks in the threading solved this issue.

I just tested with 2.93.0 Alpha, branch: master, commit date: 2021-04-13 07:49, hash: 30ee57be60 and the problem was still there.

Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89

I just tested with 2.93.0 Alpha, branch: master, commit date: 2021-04-13 07:49, hash: `30ee57be60` and the problem was still there. Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89
Member

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'
Member

Opening it. But not able to reproduce.

Opening it. But not able to reproduce.
Jeroen Bakker removed their assignment 2021-04-13 15:04:53 +02:00

This comment was removed by @MarcinTwarowski

*This comment was removed by @MarcinTwarowski*

Something has changed in 3.0. It seems to be partially fixed. I just tested with:

Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77

version: 3.0.0 Alpha, branch: master, commit date: 2021-06-13 23:56, hash: `rB54a03d4247cc`

Notice that on the first render it fails to composite. On every subsequent render it works fine, though. This happens every time:

Desktop 2021.06.14 - 13.20.49.02.mp4

Something has changed in 3.0. It seems to be partially fixed. I just tested with: ``` Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77 version: 3.0.0 Alpha, branch: master, commit date: 2021-06-13 23:56, hash: `rB54a03d4247cc` ``` Notice that on the first render it fails to composite. On every subsequent render it works fine, though. This happens every time: [Desktop 2021.06.14 - 13.20.49.02.mp4](https://archive.blender.org/developer/F10170830/Desktop_2021.06.14_-_13.20.49.02.mp4)

Just tested with:

Windows-10-10.0.19043-SP0 64 Bits
NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79

3.1.0 Beta, branch: master, commit date: 2022-03-01 23:58, hash: 4932269ec3
3.2.0 Alpha, branch: master, commit date: 2022-03-01 23:59, hash: eabdcdcd44

Both versions work fine now.

Just tested with: > Windows-10-10.0.19043-SP0 64 Bits > NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79 3.1.0 Beta, branch: master, commit date: 2022-03-01 23:58, hash: `4932269ec3` 3.2.0 Alpha, branch: master, commit date: 2022-03-01 23:59, hash: `eabdcdcd44` Both versions work fine now.
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jeroen Bakker self-assigned this 2022-03-02 11:54:14 +01:00
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Reference: blender/blender#81809
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