Geometry socket type #81848
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Reference: blender/blender#81848
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Implementation:
Note: As per Brecht suggestion this will be updated to the green shade the datablock has in the outliner.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dfelinto
This issue was referenced by
69f57550bc
Added subscribers: @JacquesLucke, @AngeloTartanian
@JacquesLucke is there a branch associated with this project?
Yes,
geometry-nodes
.Added subscriber: @Jeroen-Bakker
would be nice to have some proof (screenshot showing it) inside the ticket
Added subscriber: @AndresStephens
Looking forward to it. Will you be working with similar geometry workflows like the addon Sorcar, Sverchok or others like Houdini? Hope so! I know this comment is out of place, but I'm super excited for nodal goemetry, modifier stack and matrice accessibility from inside Blender.
Added subscriber: @brecht
Small suggestion: make the socket color the same shade of green as geometry datablocks have in the outliner.
Added subscriber: @pablovazquez
I asked @pablovazquez to come up with a color for the socket. But yes, until then I can change it to that color.
@brecht, hm it looks like the color of the icon is based on the theme, isn't it? Should the color of the socket also change based on the theme? That seems to be confusing. So instead of doing that, you suggested to use the color from the default theme, right?
That would be
icon_object_data = RGBA(0x00d4a3ff)
if I'm not mistaken.Yes, copying it from the default theme is fine.
Changed status from 'Confirmed' to: 'Resolved'