visual glitch when using high bitdepth in eevee #81941

Closed
opened 2020-10-22 02:13:34 +02:00 by Diogo Valadares Reis dos Santos · 6 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.2 26.20.15029.27017

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-19 16:47, hash: 3d26cd01b9

Short description of error
If high bitdepth shadows are enabled in eevee you get weird artifacs near lights

Exact steps for others to reproduce the error

I haven't found if this is a know issue/limitation, so sorry if it is.

  • the setup can be any plane with any light(excluding the sun) facing downards
  • activate high bitdepth shadows as shown below.
    image.png

with high bitdepth enabled:
image.png

without high bitdepth enabled:
image.png

Note that small changes in the light power can make a huge difference:
image.png

Also note that the artifact doesnt only happen below the lamp, it also happens on the sides
image.png
image.png
highbitglitch.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.2 26.20.15029.27017 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-19 16:47, hash: `3d26cd01b9` **Short description of error** If high bitdepth shadows are enabled in eevee you get weird artifacs near lights **Exact steps for others to reproduce the error** I haven't found if this is a know issue/limitation, so sorry if it is. - the setup can be any plane with any light(excluding the sun) facing downards - activate high bitdepth shadows as shown below. ![image.png](https://archive.blender.org/developer/F9030931/image.png) with high bitdepth enabled: ![image.png](https://archive.blender.org/developer/F9030967/image.png) without high bitdepth enabled: ![image.png](https://archive.blender.org/developer/F9030975/image.png) Note that small changes in the light power can make a huge difference: ![image.png](https://archive.blender.org/developer/F9031049/image.png) Also note that the artifact doesnt only happen below the lamp, it also happens on the sides ![image.png](https://archive.blender.org/developer/F9031067/image.png) ![image.png](https://archive.blender.org/developer/F9031079/image.png) [highbitglitch.blend](https://archive.blender.org/developer/F9030961/highbitglitch.blend)

Added subscriber: @Diogo_Valadares

Added subscriber: @Diogo_Valadares

Added subscribers: @fclem, @mano-wii

Added subscribers: @fclem, @mano-wii

I don't know if it includes this, but according to the manual, shadows can produce artifacts.
This is a reason for having configurable values for Clip Start and Bias. (https://docs.blender.org/manual/en/dev/render/eevee/lighting.html#common-parameters)

I think this is a limitation due to finite-precision or floating-point arithmetic in general.

@fclem, is this a bug or limitation?

I don't know if it includes this, but according to the manual, shadows can produce artifacts. This is a reason for having configurable values for `Clip Start` and `Bias`. (https://docs.blender.org/manual/en/dev/render/eevee/lighting.html#common-parameters) I think this is a limitation due to finite-precision or floating-point arithmetic in general. @fclem, is this a bug or limitation?

Yes, changing those values seems to fix the problem, I couldn't find the reason why it was being caused as I only looked on this page of the manual: https://docs.blender.org/manual/en/latest/render/eevee/render_settings/shadows.html

thanks for the explanation ^^

Yes, changing those values seems to fix the problem, I couldn't find the reason why it was being caused as I only looked on this page of the manual: https://docs.blender.org/manual/en/latest/render/eevee/render_settings/shadows.html thanks for the explanation ^^

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Clément Foucault self-assigned this 2020-10-23 01:36:21 +02:00

Your clip start is way too small for the space the light covers, hence the glitch. So nothing abnormal here.

Your clip start is way too small for the space the light covers, hence the glitch. So nothing abnormal here.
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Reference: blender/blender#81941
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