Crash on Cycles render preview playing & stopping animation when using Quick Smoke #82027
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Reference: blender/blender#82027
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.5058
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-23 11:34, hash:
e4728d0a16
Worked: 2.83 LTS
Short description of error
Blender crash on cycles render preview mode when changing frame, or playing and stopping animation with volume objects.
Exact steps for others to reproduce the error
#82027.blend
Bug in 2.92A
#82027.mp4
.
Working in 2.83 LTS
#82027-283LTS.mp4
Added subscriber: @Beryesa
#81718 was marked as duplicate of this issue
Added subscribers: @brecht, @EAW
Changed status from 'Needs Triage' to: 'Confirmed'
Confirmed.
{F9100733}
Tested using:
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-26 13:34, hash: rB9d24d1b20cc8, which includes {ae5fd92228f8}
@brecht, I am going to test to see if {D9340} fixes the crash.
Added subscriber: @manzanilla
@brecht & @manzanilla D9340: Fix #81893: Blender crashes when using Gas Fluid Domain in Cycles Fixes the crashing.
Added subscriber: @zeauro
Can we have a general skip playback rendering strategy to avoid those crashes about heavy stuff to render on machines that are not build to do it ?
We could have a black screen with a warning : "too heavy render to allow playback" and just render frame when playback is stopped.
Anyways, playback in Solid mode is more satisfying to have an idea of how smoke animation looks like.
That case is so far from a real practice. Just because it is a crash, it has an higher priority than other real issues.
Added subscribers: @SteffenD, @mano-wii
Added subscriber: @iss
On second thought, while both of these reports produce the same stack trace for me, and both are fixed by the one line change diff D9340 applied on top of current master, I will again separate them (as @iss asked to be done in #82016 (Crash on Cycles render preview when using Volume objects)) for easier testing. This report involves a mesh object domain created by quick smoke, and in my testing it can sometimes take starting and stopping the playback several times before it crashes. #81718 (Volume Object crash on frame change) involves a volume object that crashes for me on a single frame change.
Sorry about the noise.
@zeauro from your comment I take it that you have tested this report's file and it didn't crash for you. What are your system specs? So far (although I could be wrong) these reports only involve Intel CPUs and NVIDIA GPU cards. I wonder if AMD CPUs for example aren't affected. If you could, please also test #81718 and report your findings there as well.
Crash on Cycles render preview playing&stopping animation when using Volume objectsto Crash on Cycles render preview playing & stopping animation when using Quick SmokeThis issue was referenced by
8b806c86e1
Changed status from 'Confirmed' to: 'Resolved'