Blender doesn't recognize UDIMs if they don't start at 1001 #82119

Closed
opened 2020-10-27 01:01:28 +01:00 by Robert Rioux · 3 comments

System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18

Blender Version
Broken: version: 2.83.7, branch: master, commit date: 2020-09-30 06:12, hash: 192e591af9
Worked: (newest version of Blender that worked as expected)

Short description of error
I have 6 objects in my scene. The first 3 share the same shader, UDIMs 1001, 1002 and 1003. All good. The last three objects share another shader, UDIMs 1004, 1005, 1006 (they have a different name, like fooA.1001, fooA.1002, fooA.1003, fooB.1004, fooB.1005 and foo.1006). Blender doesn't recognize the second texture set. That's a show stopper when you get your textures from Substance Painter os Mari. It needs to be fixed asap please.

Exact steps for others to reproduce the error
Create a scene like the description above.

**System Information** Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18 **Blender Version** Broken: version: 2.83.7, branch: master, commit date: 2020-09-30 06:12, hash: `192e591af9` Worked: (newest version of Blender that worked as expected) **Short description of error** I have 6 objects in my scene. The first 3 share the same shader, UDIMs 1001, 1002 and 1003. All good. The last three objects share another shader, UDIMs 1004, 1005, 1006 (they have a different name, like fooA.1001, fooA.1002, fooA.1003, fooB.1004, fooB.1005 and foo.1006). Blender doesn't recognize the second texture set. That's a show stopper when you get your textures from Substance Painter os Mari. It needs to be fixed asap please. **Exact steps for others to reproduce the error** Create a scene like the description above.
Author

Added subscriber: @Funnybob

Added subscriber: @Funnybob
Member

Closed as duplicate of #77989

Closed as duplicate of #77989
Author

You have to understand that UDIMs are NOT an image sequence that needs to start at 1001. UDIMs only represents tiles. They can be non-sequential and they don't have to start at 1001. This is how it works in every software in the industry. This is a perfectly valid UV setup that would work in every software but Blender.Screen Shot 2020-10-27 at 6.27.37 AM.png

You have to understand that UDIMs are NOT an image sequence that needs to start at 1001. UDIMs only represents tiles. They can be non-sequential and they don't have to start at 1001. This is how it works in every software in the industry. This is a perfectly valid UV setup that would work in every software but Blender.![Screen Shot 2020-10-27 at 6.27.37 AM.png](https://archive.blender.org/developer/F9109752/Screen_Shot_2020-10-27_at_6.27.37_AM.png)
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Reference: blender/blender#82119
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