Solidify cause wrong vertex selection in edit mode #82182

Open
opened 2020-10-28 10:07:51 +01:00 by Riccardo Gagliarducci · 14 comments

System Information
Linux-4.19.0-12-amd64-x86_64-with-debian-10.6 64 Bits
Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 18.3.6

Windows 10-10.0.19041 SP0 64Bit
GeForce 9600 GT PCIe SSE2 Nvidia Corporation
Radeon RX550/550 Series ATI Technologies Inc. 4.5.14736 Core Profile Context 20.8.3 27.20.12027.1001

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: 507ffee6e1
Broken: version: 2.83.2, branch: master, commit date: 2020-07-09 05:50, hash: 239fbf7d93
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: 3e85bb34d0
Broken: version: 2.91.0 Beta, branch: master, commit date: 2020-10-24 21:36, hash: 1c653a0315
Worked: unknown

Short description of error
In 3d viewport, vertex selection, solid mode, X-Ray off, you cannot predict what you are selecting when using solidify:
Blender is ignoring the X-Ray ("Allow selecting through the items") and is selecting, randomly, occluded items.
Having a very narrow clipping does not mitigate the issue.

Explanation video SelectLight.mp4

Exact steps for others to reproduce the error
#82182.blend

  • Open file
  • Click inside blue circle
    Occluded vertex will be selected
**System Information** Linux-4.19.0-12-amd64-x86_64-with-debian-10.6 64 Bits Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 18.3.6 Windows 10-10.0.19041 SP0 64Bit GeForce 9600 GT PCIe SSE2 Nvidia Corporation Radeon RX550/550 Series ATI Technologies Inc. 4.5.14736 Core Profile Context 20.8.3 27.20.12027.1001 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 14:22, hash: `507ffee6e1` Broken: version: 2.83.2, branch: master, commit date: 2020-07-09 05:50, hash: `239fbf7d93` Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `3e85bb34d0` Broken: version: 2.91.0 Beta, branch: master, commit date: 2020-10-24 21:36, hash: `1c653a0315` Worked: unknown **Short description of error** In 3d viewport, vertex selection, solid mode, X-Ray off, you cannot predict what you are selecting when using solidify: Blender is ignoring the X-Ray ("Allow selecting through the items") and is selecting, randomly, occluded items. Having a very narrow clipping does not mitigate the issue. Explanation video [SelectLight.mp4](https://archive.blender.org/developer/F9116600/SelectLight.mp4) **Exact steps for others to reproduce the error** [#82182.blend](https://archive.blender.org/developer/F9122254/T82182.blend) - Open file - Click inside blue circle Occluded vertex will be selected

Added subscriber: @Rickyx

Added subscriber: @Rickyx

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I can't reproduce this.

To be sure we test with same settings, please upload simple .blend file.
Check if this happen when you click on File > Defaults > Load Factory Settings.

I can't reproduce this. To be sure we test with same settings, please upload simple .blend file. Check if this happen when you click on File > Defaults > Load Factory Settings.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

For the Linux machine: Mesa is at 20.2.1, maybe you could try upgrading and see if that helps?
The GeForce 9600 GT is not supported anymore (which can be a reason for this failure, https://www.blender.org/download/requirements/)

For the Linux machine: Mesa is at 20.2.1, maybe you could try upgrading and see if that helps? The GeForce 9600 GT is not supported anymore (which can be a reason for this failure, https://www.blender.org/download/requirements/)

Here are the blends

I'm using the default setup in the last Debian 10.
I'll investigate if an upgrade of drivers can solve the issue.

Here are the blends * simple scene [SelectBugLight.blend](https://archive.blender.org/developer/F9118186/SelectBugLight.blend) * more complex [SelectBug.blend](https://archive.blender.org/developer/F9118184/SelectBug.blend) I'm using the default setup in the last Debian 10. I'll investigate if an upgrade of drivers can solve the issue.

Tested on Ubuntu with GeForce GTX 1060 and Nvidia Drivers.

The issue is still present:
SelectUbuntu.mkv

Thank you,
Riccardo

Tested on Ubuntu with GeForce GTX 1060 and Nvidia Drivers. The issue is still present: [SelectUbuntu.mkv](https://archive.blender.org/developer/F9118311/SelectUbuntu.mkv) Thank you, Riccardo

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Cant redo this in either of the test files.

  • OS: Linux 5.9.1-arch1-1
  • REV: e78ded8b0f8cf69fea29651df7bc82e5ebf63d7f
  • GPU: AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
Cant redo this in either of the test files. * OS: Linux 5.9.1-arch1-1 * REV: `e78ded8b0f8cf69fea29651df7bc82e5ebf63d7f` * GPU: `AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT`

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Added subscriber: @aidankerridge

Added subscriber: @aidankerridge

Testing again, I see the issue now.

The generated geometry is not occluding when selecting.

This is working as intended, although it's possible we might want the geometry to occlude geometry for selection too.

Testing again, I see the issue now. The generated geometry is not occluding when selecting. This is working as intended, although it's possible we might want the geometry to occlude geometry for selection too.

I noticed that the selection results change whether the "on cage" checkbox of the solidify modifier is on or off.

I noticed that the selection results change whether the "on cage" checkbox of the solidify modifier is on or off.
Philipp Oeser removed the
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Reference: blender/blender#82182
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