Operating system: windows 10
Graphics card: nvidia GT 730
problem with preserve volume in armature modifier.
I rigged my character using Auto Rig Pro, and i animated the character and exported my character animation to the unreal and then i got problem with the arms.
They are getting distorted so i searched about this and i under stood the problem is due to the "PRESERVE VOLUME". is there any way to solve this?
This is the hand shape in the blender.
This is the hand shape when i exported to the unreal
this is how it looked when "PRESERVE VOLUME" is CHECKED
this is how it looked when "PRESERVE VOLUME" is UN CHECKED