Hair rotation/tilt do not work with path #82511

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opened 2020-11-08 20:18:47 +01:00 by Vyacheslav Kobozev · 5 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.83.8, branch: master, commit date: 2020-10-21 08:12, hash: 5949b796f0

Short description of error
When i am trying to use rotation with paths/strands it just do not work at all.
I know that new hair system is in development and probably this issue will not be fixed for current system.
But I hope, it will fixed at least for next one. Perhaps as «initial normal distortion» or something like that.

2020-11-08_22-11-50.mp4

to reproduce
Open a file, switch rendering type to path.
hairRotation.blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.83.8, branch: master, commit date: 2020-10-21 08:12, hash: `5949b796f0` **Short description of error** When i am trying to use rotation with paths/strands it just do not work at all. I know that new hair system is in development and probably this issue will not be fixed for current system. But I hope, it will fixed at least for next one. Perhaps as «initial normal distortion» or something like that. [2020-11-08_22-11-50.mp4](https://archive.blender.org/developer/F9240267/2020-11-08_22-11-50.mp4) **to reproduce** Open a file, switch rendering type to path. [hairRotation.blend](https://archive.blender.org/developer/F9240273/hairRotation.blend)

Added subscriber: @Vyach

Added subscriber: @Vyach

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm the problem. However I am not sure if it is a bug, since it has always worked like this.
But if it is a limitation, the interface could indicate this by graying out that property.

I can confirm the problem. However I am not sure if it is a bug, since it has always worked like this. But if it is a limitation, the interface could indicate this by graying out that property.

@mano-wii I am not sure, it is limitation. I mean it is possible technically as initial normal tilt (hairs follow face normals)
But it looks like all hair bending and grooming based on vector displacement without normals/rotations/rolls.
But Instances have rotations.

@mano-wii I am not sure, it is limitation. I mean it is possible technically as initial normal tilt (hairs follow face normals) But it looks like all hair bending and grooming based on vector displacement without normals/rotations/rolls. But Instances have rotations.
Philipp Oeser removed the
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Reference: blender/blender#82511
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