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Handle Material Slots When Appending Material Assets
Needs Triage, NormalPublicDESIGN


It should be possible to assign a material to a specific material slot when dragged from the Asset Browser.

Two options:

  • Always use the active material slot of the dragged on object.
  • Show a popup to select a material slot when dropping (like in this prototype by Andrew Peel).

Or another possibility:

  • Detect the slot from the geometry the material was dropped on.

Maybe a nice idea for later, for now something simpler should do it.

Event Timeline

BlenderKit does check by now for the material, since the raycast API returns face index - which can be matched with mesh data from evaluated mesh. (it needs to get evaluated depsgraph of the mesh) Pretty simple but works for Meshes - curves aren't supported in raycast anyway.

Julian Eisel (Severin) moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Nov 24 2020, 9:18 PM