Handle Material Slots When Appending Material Assets #82767

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opened 2020-11-16 21:25:01 +01:00 by Julian Eisel · 5 comments
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It should be possible to assign a material to a specific material slot when dragged from the Asset Browser.

Two options:

  • Always use the active material slot of the dragged on object.
  • Show a popup to select a material slot when dropping (like in this prototype by Andrew Peel).

Or another possibility:

  • Detect the slot from the geometry the material was dropped on.
    Maybe a nice idea for later, for now something simpler should do it.
It should be possible to assign a material to a specific material slot when dragged from the Asset Browser. Two options: * Always use the active material slot of the dragged on object. * Show a popup to select a material slot when dropping (like in [this ](https://youtu.be/ZphqykbmHeQ?t=251) prototype by Andrew Peel). Or another possibility: * Detect the slot from the geometry the material was dropped on. Maybe a nice idea for later, for now something simpler should do it.
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Added subscriber: @VilemDuha

Added subscriber: @VilemDuha
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BlenderKit does check by now for the material, since the raycast API returns face index - which can be matched with mesh data from evaluated mesh. (it needs to get evaluated depsgraph of the mesh) Pretty simple but works for Meshes - curves aren't supported in raycast anyway.

BlenderKit does check by now for the material, since the raycast API returns face index - which can be matched with mesh data from evaluated mesh. (it needs to get evaluated depsgraph of the mesh) Pretty simple but works for Meshes - curves aren't supported in raycast anyway.
Jeroen Bakker was assigned by Julian Eisel 2021-07-20 12:53:35 +02:00
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Jeroen is taking over material asset related tasks.

Jeroen is taking over material asset related tasks.
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Closed as duplicate of #90262

Closed as duplicate of #90262
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Reference: blender/blender#82767
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