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Camera can't see anything even if creating a new one
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System Information
Operating system: windows 10 1909
Graphics card: GTX 1080ti

Blender Version
Broken: 2.90.1 stable

I don't know what causes this, just set an active camera using eyedroper and lock this camera to view. Then I can't see anything with this camera.
The camera setting is default.
I discovered that using local camera and press numpad 1 to turn the view into front view, it shows the unit of the scene is kilometer. But my scene unit is meter.
I pressed shift c to recover the view and press numpad 1 again. The scene unit turned back to meter. But the camera still can't see anyting and can not move.

Exact steps for others to reproduce the error
I don't know how to reproduce it, but I can provide my project file.

Event Timeline

There are several issues with your camera settings:

  • The Focal Length was set to 1.214 m, Blender's default camera is 50 mm.
  • The camera faces straight down, thus not looking at any object.
  • Passepartout was disabled.

Additionally and this is the key part:

  • There is some issue with the particular workspace that I couldn't identify and reminds me of T63546. If you switch to another workspace, e.g. Shading it displays just fine from the camera's perspective.

In order to fix this:

  1. Start Blender.
  2. Use File > Open, click on the cog wheel icon and disable Load UI.
  3. Adjust the settings mentioned above.

If you can tell us the steps that resulted in the issue with the workspace, we could investigate this further. Otherwise, we will likely have to close the ticket though.

Robert Guetzkow (rjg) changed the task status from Needs Triage to Needs Information from User.Nov 17 2020, 6:40 PM

Thank you for replying.
Disabling load UI can fix this.
I tried many times reproduce it but failed......

@NXSK (NXSK) Thank you for the reply. I'll merge it with the other ticket then.