Find a solution for viewport / render quality #82876

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opened 2020-11-20 18:07:25 +01:00 by Dalai Felinto · 11 comments

It can be as simple as a switch in the tree. Buet we need to find a system that can be exposed to the modifier stack in a nice way

It can be as simple as a switch in the tree. Buet we need to find a system that can be exposed to the modifier stack in a nice way
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Added subscriber: @dfelinto

Added subscriber: @dfelinto
Pablo Vazquez self-assigned this 2020-11-30 15:21:24 +01:00
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To update on this: after discussion with the team thinking of different options, the idea is to go with a dedicated node for visibility Is Viewport. A bit verbose but in the long run these will be the building blocks of more complex trees.

{F9606335, size=full}

The output is true or false so it can be used with boolean operation nodes. It also translates as 0 or 1 so it's possible to be used in attribute math nodes or even a switch node where input- [x] is the render value and input- [x] the viewport.

{F9607744, size=full}

To update on this: after discussion with the team thinking of different options, the idea is to go with a dedicated node for visibility `Is Viewport`. A bit verbose but in the long run these will be the building blocks of more complex trees. {[F9606335](https://archive.blender.org/developer/F9606335/image.png), size=full} The output is true or false so it can be used with boolean operation nodes. It also translates as 0 or 1 so it's possible to be used in attribute math nodes or even a switch node where `input- [x]` is the render value and `input- [x]` the viewport. {[F9607744](https://archive.blender.org/developer/F9607744/image.png), size=full}

Added subscriber: @JohnCox-3

Added subscriber: @JohnCox-3

Would it also be possible to have other info -- I'm thinking "Camera Distance" or "View Distance"?

Would it also be possible to have other info -- I'm thinking "Camera Distance" or "View Distance"?
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Added subscriber: @Kdaf

Added subscriber: @Kdaf

Added subscriber: @DimitriBastos

Added subscriber: @DimitriBastos

This looks good. Thanks.

I hope to see this envolving to support camera distance. It would be really nice.

This looks good. Thanks. I hope to see this envolving to support camera distance. It would be really nice.

Added subscriber: @dodododorian

Added subscriber: @dodododorian

@pablovazquez Do you think we could use such switch node to also switch geometry?
In shader node, we can enable/disable specific path by using the switch by index nodegroup technique, currently impossible in geo node as we cannot "mix" geometry by factor

image.jpg

Example of a switch node group in shader node (GIF):

animation gifgffdg.gif

Such switch technique could be useful,
for example:

  • a user is sharing a procedural tree node, he could propose multiple species variation within a single node if he had the possibility to switch geometry from a given index

such switching technique is used a lot in shader node, to propose shader variation, for examples nodes containing IES light, when user switch index it will switch the IES light source,I saw a lot of content shared by users using such switch technique... so it's quite useful :-)

In the theme of the solution for viewport optimization, the switch can be used to display a low resolution proxy object instead within the viewport of the real mesh
Cheers

@pablovazquez Do you think we could use such switch node to also switch geometry? In shader node, we can enable/disable specific path by using the switch by index nodegroup technique, currently impossible in geo node as we cannot "mix" geometry by factor ![image.jpg](https://archive.blender.org/developer/F9607550/image.jpg) Example of a switch node group in shader node (GIF): ![animation gifgffdg.gif](https://archive.blender.org/developer/F9607560/animation_gifgffdg.gif) Such switch technique could be useful, for example: - a user is sharing a procedural tree node, he could propose multiple species variation within a single node if he had the possibility to switch geometry from a given index such switching technique is used a lot in shader node, to propose shader variation, for examples nodes containing IES light, when user switch index it will switch the IES light source,I saw a lot of content shared by users using such switch technique... so it's quite useful :-) In the theme of the solution for viewport optimization, the switch can be used to display a low resolution proxy object instead within the viewport of the real mesh Cheers
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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
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Task closed since this is no longer in the agenda of the core geometry nodes team.

Task closed since this is no longer in the agenda of the core geometry nodes team.
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Reference: blender/blender#82876
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