Find a solution for viewport / render quality #82876
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Reference: blender/blender#82876
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It can be as simple as a switch in the tree. Buet we need to find a system that can be exposed to the modifier stack in a nice way
Added subscriber: @dfelinto
To update on this: after discussion with the team thinking of different options, the idea is to go with a dedicated node for visibility
Is Viewport
. A bit verbose but in the long run these will be the building blocks of more complex trees.{F9606335, size=full}
The output is true or false so it can be used with boolean operation nodes. It also translates as 0 or 1 so it's possible to be used in attribute math nodes or even a switch node where
input- [x]
is the render value andinput- [x]
the viewport.{F9607744, size=full}
Added subscriber: @JohnCox-3
Would it also be possible to have other info -- I'm thinking "Camera Distance" or "View Distance"?
Added subscriber: @Kdaf
Added subscriber: @DimitriBastos
This looks good. Thanks.
I hope to see this envolving to support camera distance. It would be really nice.
Added subscriber: @dodododorian
@pablovazquez Do you think we could use such switch node to also switch geometry?
In shader node, we can enable/disable specific path by using the switch by index nodegroup technique, currently impossible in geo node as we cannot "mix" geometry by factor
Example of a switch node group in shader node (GIF):
Such switch technique could be useful,
for example:
such switching technique is used a lot in shader node, to propose shader variation, for examples nodes containing IES light, when user switch index it will switch the IES light source,I saw a lot of content shared by users using such switch technique... so it's quite useful :-)
In the theme of the solution for viewport optimization, the switch can be used to display a low resolution proxy object instead within the viewport of the real mesh
Cheers
Changed status from 'Needs Triage' to: 'Archived'
Task closed since this is no longer in the agenda of the core geometry nodes team.