Banding artifacts in particle hair at render time (Rounded Ribbons) #82966
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Reference: blender/blender#82966
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System Information
Operating system: OpenSUSE Linux Leap 15.2
Graphics card: NVIDIA RTX 2070
system-info.txt
Blender Version
Broken: 2.90.1, 2.91.0-6c6a5a72c297, blender-2.92.0-b0a908188377
Worked: 2.83.9 LTS (but that didnt have the Rounded Ribbons yet)
Change came with the switch to Embree 207338bb58: Cycles: port curve-ray intersection from Embree for use in Cycles GPU
With default hair render settings since 2.9, there is a visible horizontal banding produced in many instances when rendering particle hair. By default Hair is rendered as Shape "Rounded Ribbons" - visual artifact is not present when Shape is set to "3D Curve".
Under 2.83, this visual artifact was not visible with defaults (Shape: "Ribbons", Primitive: "Line Segments").
Exact steps for others to reproduce the error
Load attached blend file, and press Render.
hairbanding.zip
Artifacts will be visible as per this screenshot:
They are far more pronounced when using a darker material, eg with a principled hair shader:
Changing Render Properties > Hair > Shape to "3D Curve" and the banding does not appear anymore (at cost of render time).
This does not present an issue when rendered using 2.83 (note - will need to add a HDRI or environment shader, as sample blend file uses the 2.9 sky texture).
Added subscriber: @thechode
Added subscribers: @brecht, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Change came with the switch to Embree
207338bb58
Banding is dependend on
Particle Settings
>Render
>Path
>Steps
(so the lower you go, the further apart the dark bands are)Havent looked at code and dont know the implementation, but this somehow looks like we have the darkening happening on each of the steps.
This is just a stab in the dark, but could it be that the ribbon rounding (faking the normal) happens along the length of each segment as well? (whereas it should only happen across the hair?)
CC @brecht
Banding artifacts in particle hair at render timeto Banding artifacts in particle hair at render time (Rounded Ribbons)This issue was referenced by
c60c30205d
Changed status from 'Confirmed' to: 'Resolved'
Thanks Brecht, I've tested in nightly 2.92.0-d3506c86daa4-linux64 which appears to have commit
c60c30205d
, and can confirm that the banding artifacts are no longer present.