bgl.glGetUniformLocation() wrongly always returns -1 #83203
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Reference: blender/blender#83203
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System Information
Operating system: Mint 20
Graphics card: Nvidia 1070
Blender Version
Broken: 2.91.0-906ff7b8fea8-linux64 (maybe sooner, cant tell and will no more work later)
Worked: 2.91.0-2c61c3d733cf-linux64
Short description of error
bgl.glGetUniformLocation() wrongly always returns -1
Exact steps for others to reproduce the error
Open a console and run
under working version, should return 0, now returns -1
i guess there are also other bgl.xx affected like setting uniform, but still not certain about this.
As far as i can see there is nothing in doc / release notes about deprication so i bet it is a bug.
Added subscriber: @StephenLeger
Added subscriber: @erik85
No idea if this is a bug or not, but you can also use
shader.uniform_from_name("MVP")
.I guess it is only the tip of the iceberg, where shader.program is no more compatible with bgl.things, facing with many other issues probably related.
Added subscribers: @fclem, @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
The problem is that
shader.program
now always returns0
!This looks like a bug, but apparently this is intentional:
https://developer.blender.org/diffusion/B/browse/master/source/blender/gpu/intern/gpu_shader.cc$594-599
Introduced in
216d78687
This may be a limitation due to the transition to another render API.
@fclem, are there plans to make
shader.program
work again?This shouldn't have been broken. It's going to be deprecated but until then it should work.
Was able to workaround by compile shader and create program by hand through bgl.
Hope bgl will remains at least until we get some kind of replacement -with read buffers ability- / or a full implementation of cad like snap system.
This issue was referenced by
f61ad0e101
Changed status from 'Confirmed' to: 'Resolved'