In "UV Editor", the movement of UV objects in pixels of an open texture map stopped working when using the [g]+[x/y] keyboard shortcuts (Blender 2.91) #83352

Closed
opened 2020-12-03 08:51:52 +01:00 by Qwer · 18 comments

System Information
Operating system: all
Graphics card: all

Blender Version
Broken: 2.91, 2.92; Bisecting points to 4eda60c2d8
Worked: 2.83.9, 2.90.1

Short description of error
In "UV Editor", the movement of UV objects in pixels of an open texture map stopped working when using the - [x]+[x/y] keyboard shortcuts.

Exact steps for others to reproduce the error

  1. Open any 3D object in the "UV Editor".
  2. Create a new 1024*1024 texture
  3. in the "UV Editor" enable "Pixel Coordinates" in Sidebar > View:
    000.png
  4. Select the UV vertex
  5. On the keyboard: - +- +[100]

Bottom line: the offset is not in pixels! In version 2.90.1 it works correctly!

**System Information** Operating system: all Graphics card: all **Blender Version** Broken: 2.91, 2.92; Bisecting points to 4eda60c2d8 Worked: 2.83.9, 2.90.1 **Short description of error** In "UV Editor", the movement of UV objects in pixels of an open texture map stopped working when using the - [x]+[x/y] keyboard shortcuts. **Exact steps for others to reproduce the error** 1. Open any 3D object in the "UV Editor". 2. Create a new 1024*1024 texture 3. in the "UV Editor" enable "Pixel Coordinates" in *Sidebar > View*: ![000.png](https://archive.blender.org/developer/F9432842/000.png) 4. Select the UV vertex 5. On the keyboard: - [x]+- [x]+[100] Bottom line: the offset is not in pixels! In version 2.90.1 it works correctly!
Author

Added subscriber: @Qwer

Added subscriber: @Qwer

Added subscriber: @rjg

Added subscriber: @rjg

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

This comment was removed by @rjg

*This comment was removed by @rjg*

In case I've misunderstood your report, please leave a comment and we can reopen the ticket.

In case I've misunderstood your report, please leave a comment and we can reopen the ticket.

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'

I've misread the report, the transformation is not applied in pixel units.

I've misread the report, the transformation is not applied in pixel units.

This comment was removed by @rjg

*This comment was removed by @rjg*

This comment was removed by @rjg

*This comment was removed by @rjg*

I'm very sorry for making all my mistakes on this ticket today. Apparently 2.92 is also affected by this problem.

I'm very sorry for making all my mistakes on this ticket today. Apparently 2.92 is also affected by this problem.

I can confirm this issue in 2.91.0 and 2.92.0. The commit that broke this happened somewhere between cf0ba59e31 (good) and 63f525bae3 (bad).

I can confirm this issue in 2.91.0 and 2.92.0. The commit that broke this happened somewhere between cf0ba59e31 (good) and 63f525bae3 (bad).

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Author

Mistakes happen, it's not a big deal. I was a little scared when I found out that it didn't work. Now I'm glad that this will probably be fixed. I can still use 2.90.1.

Mistakes happen, it's not a big deal. I was a little scared when I found out that it didn't work. Now I'm glad that this will probably be fixed. I can still use 2.90.1.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

It seems that this was caused by 4eda60c2d8 @mano-wii

It seems that this was caused by 4eda60c2d8 @mano-wii

This issue was referenced by 8de98d68c2

This issue was referenced by 8de98d68c2436d27463b32259f8bb5c415b981c9

This issue was referenced by f3b08af24c

This issue was referenced by f3b08af24c9f00f437e57e8fc762235c6cff9286

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-12-03 19:30:23 +01:00
Thomas Dinges added this to the 2.91 milestone 2023-02-08 16:20:07 +01:00
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Reference: blender/blender#83352
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