Inflow not working inside enclosed collision effector #83483
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Reference: blender/blender#83483
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash:
0f45cab862
Worked: 2.90.1
Description
Inflow not working inside enclosed collision effector.
To reproduce
#83483.blend
Added subscriber: @hardikp0143
Added subscriber: @rjg
This comment was removed by @rjg
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @sebbas
@sebbas Apparently an inflow inside a closed mesh doesn't always work. In my test there is no fluid appearing at all. Is this expected? Additionally it seems that changes to the scene don't invalidate the cache and the previous result from the replay continues to display.
fluid_test_open_cylinder.blend
fluid_test_closed_cylinder.blend
Added subscriber: @iss
Both files are working well in 2.90.1. There are small leaks, but this is because wall thickness is very close to domain resolution. So I am confirming this and use file with closed cylinder
@hardikp0143 if this file is not describing your problem please create new report and provide all necessary information (sample .blend file)
Fluid Simulation effector is not affecting the fluid if it is enclosedto Inflow not working inside enclosed collision effectorChanged status from 'Needs Developer To Reproduce' to: 'Confirmed'
Added subscriber: @JacquesLucke
I noticed that it works sometimes, but not always. It seems to depend highly on the position of the collection object. I can't explain why this is yet. The main function we have to look at is probably
update_distances
, but I couldn't see any obviously wrong yet.2021-01-05 15-29-32.mp4