Viewport shading material preview not working #83621
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Reference: blender/blender#83621
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.14757 Core Profile Context 20.12.1 27.20.14501.28009
Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash:
0f45cab862
Worked: nothing after 2.8
Short description of error
Whenever i go to the shading tab and switch to material preview my mesh turns gray and when i move the camera everything that is not in the original place of the mesh on my screen turns transparent
Exact steps for others to reproduce the error
Added subscriber: @RoFro
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Needs User Info'
We are currently getting many reports about graphics glitches with AMD graphic driver versions later than 20.11.2, see #82856.
Please open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to make Blender produced the glitches again. Once it does, close Blender. The Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop.Added subscriber: @gevorgsargsian
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.
Added subscriber: @TheCreator19
blender_system_info.txt
blender_debug_output.txt
Hi! I met the problem too. I currently have blender 2.91. First I find about this bug was in blender 2.83. I taught a new version can solve this problem but it didn't.
There are some pictures. Might those help too. Looking forward to your answer.
(Sorry for my englis and if this comment is not how it needs to be)
I downgraded my videocard's driver but the problem is still there.
@TheCreator19 Please make sure that you are either using version 20.11.1 of the AMD graphics driver or enable Render Properties > Performance > High Quality Normals. You can also test a daily build of Blender 2.92 that contains a workaround for this problem. If none of these solve the issue, then please create a new bug report for your problem.
Yes I downgraded once more now I'm using version 20.11.1 and it is working. Thank you for ypour quick answer. I really appreciate it!!! Sorry if my commet sounded like a dick or something (I just don't now how to express myshelf in englis). I truly thanks.
Added subscriber: @Jeremygamezone
blender_debug_output.txt
blender_system_info.txt
Added subscriber: @Idano5463
blender_system_info.txt
blender_debug_output.txt
Added subscriber: @Nihar_d99
blender_system_info.txt
blender_debug_output.txt
So. The materials preview is showing just grey silhouette. While in eevee the "high quality normals" method did the job. But what about Cycles? I am using Blender 3.4.0. Initially happened with Blender 3.1 so to solve the issue I thought of installing the newer version but that didn't help. Please help me solve this issue.