Boolean Intersection Error #83744

Closed
opened 2020-12-14 03:02:24 +01:00 by Kevin Roan · 6 comments

System Information
Operating system: Windows 10 x64
Graphics card: Nvidia GTX 1070

Blender Version
Broken: (2.91.0)
Worked: (nothing)

Short description of error
Does not work on boolean operation for specific two files.

Exact steps for others to reproduce the error
I am attaching two files.
1.stl difference 2.stl is not work.

stls.rar

boolean.blend

**System Information** Operating system: Windows 10 x64 Graphics card: Nvidia GTX 1070 **Blender Version** Broken: (2.91.0) Worked: (nothing) **Short description of error** Does not work on boolean operation for specific two files. **Exact steps for others to reproduce the error** I am attaching two files. 1.stl difference 2.stl is not work. [stls.rar](https://archive.blender.org/developer/F9507568/stls.rar) [boolean.blend](https://archive.blender.org/developer/F9508130/boolean.blend)
Author

Added subscriber: @Realitian

Added subscriber: @Realitian

Added subscribers: @howardt, @rjg

Added subscribers: @howardt, @rjg

I can reproduce the problem, but this seems more like a limitation of the boolean modifier with the messy geometry. This doesn't work with either fast or exact mode. @howardt

I can reproduce the problem, but this seems more like a limitation of the boolean modifier with the messy geometry. This doesn't work with either fast or exact mode. @howardt

I have to correct myself, if you check the Self option this appears to work just fine. I would have to guess, but probably the long thin triangles and messy topology make it necessary to check for self-intersection.

I have to correct myself, if you check the *Self* option this appears to work just fine. I would have to guess, but probably the long thin triangles and messy topology make it necessary to check for self-intersection.

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

I'm closing this ticket as invalid, as the modifier appear to be working properly.

I'm closing this ticket as invalid, as the modifier appear to be working properly.
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Reference: blender/blender#83744
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