Adjust the decision making for result attribute types #83793
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#83793
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Nodes like the
Attribute Color Ramp
node would usually output a color. However, if the result attribute exists already and is e.g. of type Float, we want that the attribute remains of type float.Currently the attribute is first removed and then recreated with a new type.
This makes the type of an attribute more consistent, because nodes usually do not change the type of attributes, unless they are explicitly asked to do so. Furthermore, this allows us to use the same attribute as input and output in a node more often. (e.g. in the Attribute Color Ramp node, the input and output attribute could be the same)
Added subscriber: @JacquesLucke
Added subscriber: @dfelinto
Perhaps integer, float and bool should all be floats internally?
I don't think this is a good idea... Also, what would it solve?
Added subscriber: @HooglyBoogly
Proposal from me and @HooglyBoogly.
If an input and an output attribute have the same name but different type, first compute the new attribute, before deleting the old one.
Auto
option).We decided to use the
Auto
option implicitly forAttribute Mix
,Attribute Color Ramp
and only add an enum later if there is a need for it.The other points mentioned in the proposal are good.
Do not change data type of result attribute if it exists alreadyto Adjust the decision making for result attribute typesThis issue was referenced by
719bea0d6d
This issue was referenced by
e5ee7e9a2d
Needs wiki update.
I've update the wiki and manual a bit.
Changed status from 'Needs Triage' to: 'Resolved'