Adjust the decision making for result attribute types #83793

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opened 2020-12-15 11:53:49 +01:00 by Jacques Lucke · 12 comments
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Nodes like the Attribute Color Ramp node would usually output a color. However, if the result attribute exists already and is e.g. of type Float, we want that the attribute remains of type float.
Currently the attribute is first removed and then recreated with a new type.

This makes the type of an attribute more consistent, because nodes usually do not change the type of attributes, unless they are explicitly asked to do so. Furthermore, this allows us to use the same attribute as input and output in a node more often. (e.g. in the Attribute Color Ramp node, the input and output attribute could be the same)

Nodes like the `Attribute Color Ramp` node would usually output a color. However, if the result attribute exists already and is e.g. of type Float, we want that the attribute remains of type float. Currently the attribute is first removed and then recreated with a new type. This makes the type of an attribute more consistent, because nodes usually do not change the type of attributes, unless they are explicitly asked to do so. Furthermore, this allows us to use the same attribute as input and output in a node more often. (e.g. in the Attribute Color Ramp node, the input and output attribute could be the same)
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Perhaps integer, float and bool should all be floats internally?

Perhaps integer, float and bool should all be floats internally?
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I don't think this is a good idea... Also, what would it solve?

I don't think this is a good idea... Also, what would it solve?
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Added subscriber: @HooglyBoogly

Added subscriber: @HooglyBoogly
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Proposal from me and @HooglyBoogly.

If an input and an output attribute have the same name but different type, first compute the new attribute, before deleting the old one.

  • Attribute Math: Always output float.
  • Attribute Compare: Always output boolean.
  • Attribute Mix: Have a output type dropdown (including Auto option).
  • Attribute Color Ramp: Same as Attribute Mix.
  • Attribute Vector Math: Output type depends on the operation.
Proposal from me and @HooglyBoogly. If an input and an output attribute have the same name but different type, first compute the new attribute, before deleting the old one. * Attribute Math: Always output float. * Attribute Compare: Always output boolean. * Attribute Mix: Have a output type dropdown (including `Auto` option). * Attribute Color Ramp: Same as Attribute Mix. * Attribute Vector Math: Output type depends on the operation.
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We decided to use the Auto option implicitly for Attribute Mix, Attribute Color Ramp and only add an enum later if there is a need for it.
The other points mentioned in the proposal are good.

We decided to use the `Auto` option implicitly for `Attribute Mix`, `Attribute Color Ramp` and only add an enum later if there is a need for it. The other points mentioned in the proposal are good.
Hans Goudey changed title from Do not change data type of result attribute if it exists already to Adjust the decision making for result attribute types 2021-01-12 20:55:37 +01:00

This issue was referenced by 719bea0d6d

This issue was referenced by 719bea0d6d06be579edee2fc3d12a7828bb8e101

This issue was referenced by e5ee7e9a2d

This issue was referenced by e5ee7e9a2df93d7f28f9e1f8bc0eb2d33dfadfb4

Needs wiki update.

Needs wiki update.
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I've update the wiki and manual a bit.

I've update the wiki and manual a bit.

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Dalai Felinto self-assigned this 2021-02-22 15:02:03 +01:00
Thomas Dinges added this to the 2.92 milestone 2023-02-08 16:15:38 +01:00
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Reference: blender/blender#83793
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