Objects with volume material is included in render even when it's inside HOLDOUT collection #83810

Open
opened 2020-12-15 18:28:22 +01:00 by Dong-Hyun Kim · 4 comments
Member

System Information
Operating system: Windows 10
Graphics card: NVIDIA RTX 2070 Super

Blender Version
Broken: 2.91
Worked: (Nothing since collection system was presented)

Short description of error
Objects with volume material is included in render even when it's inside HOLDOUT collection.

Apart from the question whether volume material should mask the other collections, it should not be rendered like it normally would. It should at least be excluded from the render.
(Volume material object inside INDIRECT ONLY collection works fine)

Exact steps for others to reproduce the error
It's very simple. Based on the default new file...

  1. Make a new collection and enable holdout.
  2. Make a new icosphere object inside the new collection.
  3. Give the icoshpere a volume material(Simple principled volume is fine).
  4. Move the icosphere in front of the camera, making the default cube go behind the icosphere inside the camera view.
  5. Render the image. You'll see that the holdout is not working properly for volume material objects.

volume_holdout.blend

**System Information** Operating system: Windows 10 Graphics card: NVIDIA RTX 2070 Super **Blender Version** Broken: 2.91 Worked: (Nothing since collection system was presented) **Short description of error** Objects with volume material is included in render even when it's inside HOLDOUT collection. Apart from the question whether volume material should mask the other collections, it should not be rendered like it normally would. It should at least be excluded from the render. (Volume material object inside INDIRECT ONLY collection works fine) **Exact steps for others to reproduce the error** It's very simple. Based on the default new file... 1. Make a new collection and enable holdout. 2. Make a new icosphere object inside the new collection. 3. Give the icoshpere a volume material(Simple principled volume is fine). 4. Move the icosphere in front of the camera, making the default cube go behind the icosphere inside the camera view. 5. Render the image. You'll see that the holdout is not working properly for volume material objects. [volume_holdout.blend](https://archive.blender.org/developer/F9512837/volume_holdout.blend)
Author
Member

Added subscriber: @temeddix

Added subscriber: @temeddix

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @Gehrig

Added subscriber: @Gehrig

This was driving me nuts today haha. Glad someone was able to figure out what it was, I wasn't sure if I was running into a bug or not! Has there been any movement on this?

This was driving me nuts today haha. Glad someone was able to figure out what it was, I wasn't sure if I was running into a bug or not! Has there been any movement on this?
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:01:57 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#83810
No description provided.