Missing textures during Eevee render for "Tree Creature" scene Blender ARM64 version. #83992
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Reference: blender/blender#83992
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System Information
Operating system: Darwin-20.2.0-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 71.0.7
Blender Version
Broken: version: 2.91.0 Beta, branch: master (modified), commit date: 2020-11-24 10:03, hash:
5d82d2a207
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender default Tree Creature scene is missing textures when trying to view in Eevee. Same file works fine on Windows version.
Exact steps for others to reproduce the error
Viewport render scene with Eevee enabled. Tree bark textures are missing (Pink).tree_creature.blend
Added subscriber: @CookItOff
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Needs User Info'
Please test this again with the [release version of 2.91 ]] and the [ https:*builder.blender.org/download/ | current daily build of 2.92 .
If the problem persists, please start Blender from a terminal with the
--debug
and--debug-gpu
flags, redirect the output into a file, repeat the steps to get the pink shader, close Blender and attach the log file to your report.(Note: The path to Blender might be different on your system)
@rjg Same results as before when trying on the "Rosetta" translated version of Blender 2.91 final. I saved the Terminal script for the ARM64 version in a file as asked.
Let me know if there is any thing else I can do to help as I'm positive no one at the BF has a M1 Mac to run test with.
Hope this helps. Terminal Saved Output M1 Mini (Tree Creature)
Tagging @Stefan_Werner just incase he wants to peek at that Terminal file, since he has been the developer heading up the ARM builds
Added subscriber: @Stefan_Werner
Added subscriber: @JacobMerrill-1
Added subscriber: @EAW
So is that just a limitation in the code, or a hardware limitation?
@CookItOff can you upload your blender_system_info.txt to check if this a hardware limitation?
Help->Save System Info
@EAW no problem.
Here you go system-info.txt
This appear to be limit set by macOS, see this comment by Brecht and the many other applications that report the same problem.
@CookItOff Could you please try to simplify the material and check if this allows you to render it? If it works, then this is the same issue as discussed in the linked ticket.
Relevant part of the system-info.txt:
@rjg Thanks for the link.
I disconnected one of the node inputs in the "Bark" material and it indeed render as expected, minus of course the previous linked nodes.
Thanks for working with me to diagnose the issue.
I wonder if other DCCs are having this same issue when working with materials on a Mac.
Changed status from 'Needs User Info' to: 'Archived'
@CookItOff thanks you for checking. Yes, it seems that other software had the same issue, for instance Substance Designer had a long forum post about this as well.