Num del do not frame selected or object in Sculpt and edit modes. #84035

Closed
opened 2020-12-22 02:58:17 +01:00 by Vyacheslav Kobozev · 7 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-20 17:48, hash: d283a093d6

Short description of error
If nothing selected {key NumDel} do not do nothing, despite I have active/edited object.
If only one vertex selected (in Orthographic mode) {key NumDel} only centers view.
2020-12-22_04-43-22.mp4

Expected behavior for {key NumDel} in sculpt and edit mode:
If nothing selected — zoom and frame whole object (its silhoette). It is still more handy than centering only.
If mask selected (sculpt) — zoom to unmasked
If single vertex selected — zoom to it with clipping distance as 2.79 do

p.s. The same for curve mode.

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-20 17:48, hash: `d283a093d6` **Short description of error** If nothing selected {key NumDel} do not do nothing, despite I have active/edited object. If only one vertex selected (in Orthographic mode) {key NumDel} only centers view. [2020-12-22_04-43-22.mp4](https://archive.blender.org/developer/F9524333/2020-12-22_04-43-22.mp4) Expected behavior for {key NumDel} in sculpt and edit mode: If nothing selected — zoom and frame whole object (its silhoette). It is still more handy than centering only. If mask selected (sculpt) — zoom to unmasked If single vertex selected — zoom to it with clipping distance as 2.79 do p.s. The same for curve mode.

Added subscriber: @Vyach

Added subscriber: @Vyach
Vyacheslav Kobozev changed title from Num del do not frame selected or object in Sculpt and edit modes to Num del do not frame selected or object in Sculpt and edit modes. 2020-12-22 03:35:57 +01:00

Added subscriber: @rjg

Added subscriber: @rjg

This seems more like a feature request than a bug report. @Vyach Have you been instructed by the UI team to post this ticket?

This seems more like a feature request than a bug report. @Vyach Have you been instructed by the UI team to post this ticket?

@rjg no, I haven`t.
Yes at one hand it is like half-working function, at another like feature request.
Is there a place for papercuts here, on developer.blender.org?
Sorry if I posted at wrong place.

@rjg no, I haven`t. Yes at one hand it is like half-working function, at another like feature request. Is there a place for papercuts here, on developer.blender.org? Sorry if I posted at wrong place.

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

@Vyach No problem. Improvement suggestions by users are generally meant to be posted on right-click select .

In your case I would suggest you contact one of our UI devs on blender.chat and ask them politely if they already have plans to address this. Since we have to treat all feature requests / improvement suggestions by users equally, I'll have to close this ticket unless the UI team approves this.

@Vyach No problem. Improvement suggestions by users are generally meant to be posted on [right-click select ](https://blender.community/c/rightclickselect/). In your case I would suggest you contact one of our UI devs on blender.chat and ask them politely if they already have plans to address this. Since we have to treat all feature requests / improvement suggestions by users equally, I'll have to close this ticket unless the UI team approves this.

@rjg thanks for advice.
Will do. After little more thinking about details.

@rjg thanks for advice. Will do. After little more thinking about details.
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Reference: blender/blender#84035
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