Line Project tool not cutting but flattening geometry #84228

Closed
opened 2020-12-29 01:26:52 +01:00 by Kuzey · 21 comments

System Information
Operating system: macOS Mojave 10.14.6
Graphics card:

Blender Version
Broken: Version 2.91.0 (2.91.0 2020-11-25) & Version 2.92.0 (2.92.0 2020-12-27)
Worked: n/a

Short description of error
Line Project tool is confusing, is it a cut tool or a flatten tool? The descriptions in Blender and on the online manual seem contradicting. Included are images of the descriptions and the results of using the tool.
Exact steps for others to reproduce the error
Start up Blender and select Sculpting from the splash screen. Use Line project on the sphere & sooner or later it will leave artifacts (squashed geometry instead of deleting it), the total face/vertices count doesn't change after using the tool. linep3.jpg

linep2.jpg

linep1.jpg

**System Information** Operating system: macOS Mojave 10.14.6 Graphics card: **Blender Version** Broken: Version 2.91.0 (2.91.0 2020-11-25) & Version 2.92.0 (2.92.0 2020-12-27) Worked: n/a **Short description of error** Line Project tool is confusing, is it a cut tool or a flatten tool? The descriptions in Blender and on the online manual seem contradicting. Included are images of the descriptions and the results of using the tool. **Exact steps for others to reproduce the error** Start up Blender and select Sculpting from the splash screen. Use Line project on the sphere & sooner or later it will leave artifacts (squashed geometry instead of deleting it), the total face/vertices count doesn't change after using the tool. ![linep3.jpg](https://archive.blender.org/developer/F9534746/linep3.jpg) ![linep2.jpg](https://archive.blender.org/developer/F9534745/linep2.jpg) ![linep1.jpg](https://archive.blender.org/developer/F9534744/linep1.jpg)
Author

Added subscriber: @kuzey

Added subscriber: @kuzey

Added subscriber: @NelsonNAS

Added subscriber: @NelsonNAS

Have you ever heard of clipping brushes? Google it. This is how it works.
If you want to cut/remove geometry use trim.

Have you ever heard of clipping brushes? Google it. This is how it works. If you want to cut/remove geometry use trim.

Added subscriber: @rjg

Added subscriber: @rjg

@NelsonNAS Please keep it nice and friendly on the bug tracker.

@NelsonNAS Please keep it nice and friendly on the bug tracker.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

The tool works as designed, but I agree that this is entirely unclear from the manual pages. Based on the current description of the boolean operation on could reasonably expect that the geometry is removed as if performing a boolean difference operation based on the camera's frustum and the user's drawn line.

The tool works as designed, but I agree that this is entirely unclear from the manual pages. Based on the current description of the boolean operation on could reasonably expect that the geometry is removed as if performing a boolean difference operation based on the camera's frustum and the user's drawn line.

Added subscriber: @lowpolysaac

Added subscriber: @lowpolysaac

Line Project tool is confusing, is it a cut tool or a flatten tool?

It's both. You cut by "projecting" the geometry into a plane. But you are not "trimming" or slicing away geometry from your model: you only displace vertices (that's why it's faster that a boolean operation I guess).

In the image (1) it's the common cutting operation but you can also do like (2) and use mask to project/flatten specific parts...

Captura de pantalla de 2020-12-29 14-56-22.png

> Line Project tool is confusing, is it a cut tool or a flatten tool? > It's both. You cut by "projecting" the geometry into a plane. But you are not "trimming" or slicing away geometry from your model: you only displace vertices (that's why it's faster that a boolean operation I guess). In the image (1) it's the common cutting operation but you can also do like (2) and use mask to project/flatten specific parts... ![Captura de pantalla de 2020-12-29 14-56-22.png](https://archive.blender.org/developer/F9535749/Captura_de_pantalla_de_2020-12-29_14-56-22.png)
Author

In #84228#1083764, @NelsonNAS wrote:
Have you ever heard of clipping brushes? Google it. This is how it works.
If you want to cut/remove geometry use trim.

Wow what an a$$hole you are!

Show me any clipping tool that creates a unwanted flat rim around the object, I'll wait idiot!

It's clearly pushing polygons to the bounds of the object that's being displaced, instead of conforming to the remaining part of the object...this is a clearly a bug with the tool (not just a documentation error), my dude.

> In #84228#1083764, @NelsonNAS wrote: > Have you ever heard of clipping brushes? Google it. This is how it works. > If you want to cut/remove geometry use trim. Wow what an a$$hole you are! Show me any clipping tool that creates a unwanted flat rim around the object, I'll wait idiot! It's clearly pushing polygons to the bounds of the object that's being displaced, instead of conforming to the remaining part of the object...this is a clearly a bug with the tool (not just a documentation error), my dude.
Author

In #84228#1084129, @lowpolysaac wrote:

Line Project tool is confusing, is it a cut tool or a flatten tool?

It's both. You cut by "projecting" the geometry into a plane. But you are not "trimming" or slicing away geometry from your model: you only displace vertices (that's why it's faster that a boolean operation I guess).

In the image (1) it's the common cutting operation but you can also do like (2) and use mask to project/flatten specific parts...

Captura de pantalla de 2020-12-29 14-56-22.png

Thanks lopo, it's that rim of flat faces I have a problem with. If it were projecting to the inside of the remaining mesh then it would be fine, I can remesh and everything would be cool.

> In #84228#1084129, @lowpolysaac wrote: >> Line Project tool is confusing, is it a cut tool or a flatten tool? >> > It's both. You cut by "projecting" the geometry into a plane. But you are not "trimming" or slicing away geometry from your model: you only displace vertices (that's why it's faster that a boolean operation I guess). > > In the image (1) it's the common cutting operation but you can also do like (2) and use mask to project/flatten specific parts... > > ![Captura de pantalla de 2020-12-29 14-56-22.png](https://archive.blender.org/developer/F9535749/Captura_de_pantalla_de_2020-12-29_14-56-22.png) Thanks lopo, it's that rim of flat faces I have a problem with. If it were projecting to the inside of the remaining mesh then it would be fine, I can remesh and everything would be cool.

In #84228#1084438, @kuzey wrote:
Show me any clipping tool that creates a unwanted flat rim around the object, I'll wait idiot!

Suit yourself.
https://media.discordapp.net/attachments/587761956526751784/793660934715080704/2020-12-30_03-00-48.mp4

> In #84228#1084438, @kuzey wrote: > Show me any clipping tool that creates a unwanted flat rim around the object, I'll wait idiot! Suit yourself. https://media.discordapp.net/attachments/587761956526751784/793660934715080704/2020-12-30_03-00-48.mp4
Author

In #84228#1084452, @NelsonNAS wrote:

In #84228#1084438, @kuzey wrote:
Show me any clipping tool that creates a unwanted flat rim around the object, I'll wait idiot!

Suit yourself.
https://media.discordapp.net/attachments/587761956526751784/793660934715080704/2020-12-30_03-00-48.mp4

Wow...you made a whole video for me, I guess you couldn't find one that showcased it as a feature??

a) So how do you get rid of the projected flat mesh in Zbrush and more importantly, can it be done in Blender?
b) How is that result ever useful in Zbrush or Blender?
c) What's the next step in the process, extruding or clean up, remeshing?
d) why copy some tool exactly, if the result leaves you with additional steps you need to do? To me it's wrong in Zbrush and it's wrong in blender. If it's going to project faces, why not project them to the inside of remaining mesh and then you can remesh to clean up the object, as an example?

I come here try to help Blender become better and I certainly don't need some ass to jump on my case, my dude!

> In #84228#1084452, @NelsonNAS wrote: >> In #84228#1084438, @kuzey wrote: >> Show me any clipping tool that creates a unwanted flat rim around the object, I'll wait idiot! > > Suit yourself. > https://media.discordapp.net/attachments/587761956526751784/793660934715080704/2020-12-30_03-00-48.mp4 Wow...you made a whole video for me, I guess you couldn't find one that showcased it as a feature?? a) So how do you get rid of the projected flat mesh in Zbrush and more importantly, can it be done in Blender? b) How is that result ever useful in Zbrush or Blender? c) What's the next step in the process, extruding or clean up, remeshing? d) why copy some tool exactly, if the result leaves you with additional steps you need to do? To me it's wrong in Zbrush and it's wrong in blender. If it's going to project faces, why not project them to the inside of remaining mesh and then you can remesh to clean up the object, as an example? I come here try to help Blender become better and I certainly don't need some ass to jump on my case, my dude!

Added subscriber: @nelson-4

Added subscriber: @nelson-4

@nelson-4 @kuzey Please keep it civil! Technical discussions are fine, but name calling and insults in any shape or form have no place on the bug tracker.

@nelson-4 @kuzey Please keep it civil! Technical discussions are fine, but name calling and insults in any shape or form have no place on the bug tracker.

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro

@PabloDobarro Perhaps you could weigh in. This currently looks like a documentation issue to me and potentially like a limitation of the way the line project tool works. However, since I'm not familiar with the design decision that went into this tool, I don't want to have the last word on this.

@PabloDobarro Perhaps you could weigh in. This currently looks like a documentation issue to me and potentially like a limitation of the way the line project tool works. However, since I'm not familiar with the design decision that went into this tool, I don't want to have the last word on this.
Member

Yes, this is just a documentation issue. This tool is not intended to be a boolean operation (that would be line trim, which is not implemented yet). The sculpt-dev branch already has an option to choose between projecting and fairing for this particular tool, but both of them are only moving vertices, no using booleans.

Yes, this is just a documentation issue. This tool is not intended to be a boolean operation (that would be line trim, which is not implemented yet). The sculpt-dev branch already has an option to choose between projecting and fairing for this particular tool, but both of them are only moving vertices, no using booleans.
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Aaron Carlisle self-assigned this 2021-01-21 06:20:39 +01:00
Member

Fixed thanks for the report.

Fixed thanks for the report.
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Reference: blender/blender-manual#84228
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