Crash when importing Collada .dae file #84272
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Reference: blender/blender#84272
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System Information
Operating system: macOS 10.15.7 (19H114)
Graphics card: AMD Radeon Pro 5500M 8 GB graphics
Blender Version
Broken: 2.91.0 (2.91.0 2020-11-25)
Worked: N/A
Short description of error
I exported the attached .dae file from SceneKit on iOS. When I try to open it in Blender, it crashes. It's worth noting that Apple's documentation for the SceneKit → .dae export says it should work only on macOS, but I was able to use it on the iOS simulator. It's possible that I'm using some sort of unsupported configuration, but Blender should at least report an error instead of crashing. And if there's something wrong with the .dae file, I'd like to report it to Apple.
Exact steps for others to reproduce the error
juggler.dae
Blender_2020-12-29-143229_A9918.crash
Added subscriber: @ZevEisenberg
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @B_Engstler
I had a similar problem with an addon that uses collada for importing geometry on my Windows 10 system. Works with 2.83 though, haven't tried 2.90. I thought the addon was broken, but it looks like it's a Blender thing.
Added subscriber: @myroncarey
This crash appears to be caused by a null pointer dereference inside OpenCOLLADA, the backtrace is the same as the one referenced in https://github.com/KhronosGroup/OpenCOLLADA/issues/643. OpenCOLLADA proper has been inactive since 2018 though.
Still crashes current main